64 Player Map Design


#30

I am in a 64 game with the new map. Access across the map is much improved, well done. I have teamed with a fellow, and we both had the benefit of multiple AI to feast on. Especially my partner. He is about to win at tick 26. I wonder if the victory condition is set too low? Hardly enough time for a proper backstab!


#31

It’s impossible to win at tick 26… Do you mean day 26?


#32

Oh, sorry, cycle 26


#33

Not a huge fan of the new layout. It’s just now exciting enough. I think it’s the fact that everyone’s so isolated. You need more neighbors to have a fun game. Also, the people who are in the same sector are way too close. There’s almost no stars. In one game I only got 7 stars for myself and couldn’t reach the rest. I got frustrated and quit.


#34

To expand on the flaws I listed earlier, all 4 sectors are originally isolated, and as a result, they develop wildly different levels of tech and development. This in turn makes some sectors obviously dominant over others, which is no fun to play.
I think the sectors should be moved closer together, so maybe you just have 16 small sectors that are equally spaced.


#35

yeah, I decided i dont like the desing and were going to try the one in this thread ofter the last grid map starts.


#36

I can’t access the game - has is started already?


#37

You should join the Experimental 64 Player Ultra Game. Jay has switched to using the “xjhdexters-quad_flower” map since 2014 OCT.

New games are starting up all the time.


#38

Are we still having fun on this map type? Time for a change yet?


#39

Please check out some of the 64 player maps created in my mapeditor.
http://np2stats.dysp.info/mapviewer.php?mapidselect=110
http://np2stats.dysp.info/mapviewer.php?mapidselect=107
http://np2stats.dysp.info/mapviewer.php?mapidselect=101

If you want to make your own designs, please register and have it a go at http://np2stats.dysp.info/ .


#40

This map editor is cool. !


#41

Any progress on a Toral Map?


#42

I really think you should give a new design a go for a while Jay.
Not only is the current one getting just a tad old, but it is incredibly hard on players in the middle. I speak from experience.


Rainbow Trade Aliance
#43

Yep, we have a plan for a new map. I just need some time to load it up and test it. Perhaps later this week?


#44

That’s great, Jay!


#46

Sorry, I got totally swamped last week and this week is not looking super good either.


#47

Any plans for a new map? It’s been almost a year with the same map and it would be interesting to change it up every now and then so that 64p games get more interesting


#48

I’m taking the new game Blight to Pax Australia in three weeks and will be really rushed until then, but once that is out of the way I’m going to spend a little time on NP and I agree, a new map is needed!


#49

Honestly, people have pretty much figured out this map; every game is pretty much the same. There are basically a few snowballing alliances, and towards the end players from each of the alliances form two giant coalitions that fight it out.

Hopefully you’ll have time to work on this soon.


#50

@xjhdexter what map should we run next? I will set it up next week!