Multiple issues going on here. I will try my best to explain each one by one. Please check for my mistakes.
Each tick, either the human player is in control or the AI when the human goes AFK, but never both.
EDIT : Except maybe when the human QUITS, both human and AI might have had control during that tick.
Your game, “Battleship”, is a turn based game with 24 ticks jump.
For this game, Jay may have coded AFK rule to be 48 ticks in this situation.
So the AI took control at tick 48, because at tick 47 it determined that the human stopped breathing.
So the EVENTS message at tick 47 is just Jay’s way of saying that is the final tick for the human. Good Bye !
The FAQ is out-of-date. Read this thread.
On Tick 48, according to my observed sequence of events, in step 8, the AI bought 3 IND + 1 SCI at Celeano.
You must wait until tick 49, my observed sequence of events, in step 3, Celeano will manufacture 1 ship + 0.125 partial ship. Galactic cycles are 16 ticks in your game.
Actual live empire data is not synchorized with snapshot empire data.
I think of this as a fog of war feature.
Read this thread.