Hey there, I've been playing Blight since around the time it was spotlighted on Kong, made me quite glad I'd checked up on the old proving grounds. (Moogle21376 here, kupo /o) I absolutely love strategy games, and Blight is like no other; to my knowledge. But it's come to the point where there aren't any new maps to play on. Which means you get stuck with similar tactics over the same boards.
Considering the game is tile based, could you not implement a system for players to create maps? Similar to the Advance Wars series where you choose the terrain and place towns/units. My first thought is how people would make maps just for farming coins, so custom maps could be made playable for no reward, and sent off for approval to be added to the multiplayer/official list. Spent plenty of hours listening to this https://www.youtube.com/watch?v=EN2OC8Nlpt8
There are also a few things I'd like to bring up regarding game balance, my first thoughts being spider nests; which give me an urge to do harm, similar to Heavy Storm being included in every AI deck for Yu-Gi-Oh games. It's more or less impossible to train 40/50 spiders, getting only one every 6hours but for immortals they're fresh off the press every few minutes, and you're left with a wave of highly mobile, 2-3k+ strength enemy stacks that also leave you rooted for fighting them.
For player cards, I'll try to keep things concise:
Berserker: Outside of its rogue synergy and Str/Pop value I see no reason to use this. Even in 6Elf games, the ability barely comes to play. Additional damage per veterancy?
Cowardly Noble: Late game, or with players donating valour to the owner of this unit, it completely eliminates the need for gold. I'd suggest adding a cap of roughly 1000 gold per use.
Merchant Banker: You have to store up 1500gold before spending 8mana, just for playing the card to refund its own cost. If you've got this much dosh spare you're likely already winning or lacking units on the field.
Elder Shaman: There's another thread up about this, Priestess is better in most cases but this guy really adds flavour to the orcs, perhaps allow him to draw a card upon burning a settlement, or leave an immobile unit to tie up enemies in combat.
Scarface Lord: Great strength to pop ratio, ability that gives +50str to a unit at best. Orcs usually lack mana and have more crucial places to spend it in the first place. I really like the idea of this one, it's just not worth it in its current state and will only ever be used on the most numerous targets. Possibly allow him to train up something like ten units from the nearest settlement to refill a units ranks?
Goblin Bigwig: I have to pay to get these things out of my hand, they're somewhat helpful but can ruin Goblin early games being stuck with four of these that you are forced to take. Please add an option to decline essentials, for non-themed maps.
Goblin Royalty: Great card, especially when you're playing elves or trolls. Unfortunately it's overshadowed by the omnipotent one.
Dealer: Completely breaks the game. Goblins are entirely based on playing this card as many times as possible, which allows you to fund all war fronts while building up Rogue Lords. Makes all other gold generation redundant when playing Goblins, combined with Spider Rider I've had 11 of these while only owning 3 at the time. The only solution I can think of is to make his ability inbuilt to starting with a Goblin capital.
Little Wizard: Used his ability maybe 2-3 times when forced to have it in campaigns. Regretted it twice. Only worth using to capture points in its current state as it's too damaging to yourself and/or allies. Would be too strong without the risk however.
Last but not least, on the collection screen is there any way we could get a little box to choose our armies default heraldry? And possibly a couple more symbols to boot. It would add a nice little touch of personolization.
Apologies for the extreme wall of text, hopefully you guys on the dev team will find the feedback useful. I absolutely love the game and hope it continues to recieve updates. On an additional note, I saw those new tyle textures on IHG's twitter for Colossus and they look fab.