I am not sure if this has been discussed in previous topics (or even on this thread).
But In playing games with the dread knight, I am anything but dreading it appearing. It is almost a blessing every time he shows up because he can be crowd controlled into oblivion (which in turn crowd controls every other undead unit within 3 leagues.
Has the discussion been put forth to make the dread knight alone immune to compulsion? I think given the name itself, I really want to fear him and the horde he brings to the table, instead of waiting for it with eager arms every time it shows up.
Thoughts anyone? Apologies if this was discussed earlier. I am new to the threads, and have not been responsible enough to read through all of the topic yet.
Yeah, Iâve had the same issue in that regard. Since you usually have enough compulsion units (humans being the CC-champs) they really become a convienient way of sweeping up all the undead in the area and locking them in the cupboard for the time being. Not exactly the dreaded march of a million mooks. If he was made immune to compulsion (or just resistant, like stuns only slow, or all only work for ~3 hours), he would easily become the threat he was meant to be.
It makes sense too: the Dread Knight is supposed to be a leader, someone who rounds up the hordes in a coherent army. But when some dude with a few dogs or a knight with a silly helmet spouting insults about their moms show up off they run! Surely someone with half a strategical mind would simply ignore these pests for the real target: that pile of juicy brains (aka âsettlementâ) right in front of them.
Hey @shde2e - that is very close to what we have for the Dread Knight so far! We are still tweaking him, so I didnât post to the other thread yet, but here is what he is looking like so far.
The description doesnât say it but he also âthrows offâ move conclusions on himself.
Having this guy simply recast his spell every 3 hours was a lot easier than writing a whole new system to make him and his followers completely immune to crowd control spells.