Not sure if this has already been addressed. Didn’t find topic in a quick search. Second time this has happened. I think both in dark galaxies which might create the issue might not happen in a standard game I’m not sure.
Carrier has no destination. Carrier screen has “destination not in scanning range” the carrier is in dead space stopped in nowhere and not moving. Can not add waypoints.
This must be a common issue in dark galaxies where players send a carrier deep into enemy territory to destroy economy. If the other player takes back his stars while the carrier is in rought and the player of that carrier has no stars to scan that area then the carrier just stops in a dark feild. This was in a turn based game. So did this *bug happen when the turn ended. Or did the ship stop the second the destination wasn’t scanning even with ticks still to calculate in the jump between turns.
Understanding only what I know from this situation I wonder why in the scenario above a carrier in dark space between stars that had lost the one star it left from and no other friendly stars scanning its original destination. Shouldn’t the carrier still maintain a scan lock onto the destination it had set out for??? Or simply should all carrier be scanning space too not just stars. As to not loose its destination like this one did. In my case there are stars behind it but it won’t let me set a waypoints to turn it back around. However this might not always be the case.
Or is this a cleaver tactic to strand enemy carriers in dark galaxies by taking the enemy boarder stars during attacks so massive fleets loose scanning and become stranded.