Custom Galaxy Maps Designs Three Neighbors no corners

The 4.4 LY maps can also be scaled.

These coordinates may be scaled to Close = 2.9 LY.

These coordinates may be scaled to Far = 5.9 LY.

OMG, these look awesome! I cant wait to try some of them out!

EDIT : updated map ID.

These coordinates are for
32 player map 32D , 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

EDIT : Caution for map 32D at 12.4 LY. For the four galactic core stars, there is potentially a fourth neighbor that is 41 % ( 17.5 LY = 12.4 + 5.14 LY ) farther away, so on a random star scatter map, the fourth neighbor could reach you by capturing the additional intervening stars. This could be slightly unfair, since the other 28 empires only have three neighbors. This probably depends on how the stars are scattered in-between. Maybe that enemy needs to fight through the nearby two neighbors first, or you need a non-aggression pact, or a trusted ally to watch your back here, or you are a fearless galactic overloard and could not care less. MUHAHAHAHAH !!!

[[31.9068,-6.2000],[8.7681,0.0000],[21.1681,0.0000],[31.9068,6.2000],[33.6620,18.4752],[21.6845,21.6845],[30.4526,30.4526],[18.4752,33.6620],[6.2000,31.9068],[0.0000,8.7681],[0.0000,21.1681],[-6.2000,31.9068],[-18.4752,33.6620],[-21.6845,21.6845],[-30.4526,30.4526],[-33.6620,18.4752],[-31.9068,6.2000],[-8.7681,0.0000],[-21.1681,0.0000],[-31.9068,-6.2000],[-33.6620,-18.4752],[-21.6845,-21.6845],[-30.4526,-30.4526],[-18.4752,-33.6620],[-6.2000,-31.9068],[0.0000,-8.7681],[0.0000,-21.1681],[6.2000,-31.9068],[18.4752,-33.6620],[21.6845,-21.6845],[30.4526,-30.4526],[33.6620,-18.4752]]

These coordinates below are for the same looking map, except it is
32 player map 32D , 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

EDIT : On map 32D, the 4.4 LY map with one star per player, the fourth neighbor at the galactic core is sufficiently far away to be less of an “unfairness” concern since there are no intervening stars, and requires two additional tech levels of Scanning and Hyperspace to reach directly.

[[11.3218,-2.2000],[3.1113,0.0000],[7.5113,0.0000],[11.3218,2.2000],[11.9446,6.5557],[7.6945,7.6945],[10.8058,10.8058],[6.5557,11.9446],[2.2000,11.3218],[0.0000,3.1113],[0.0000,7.5113],[-2.2000,11.3218],[-6.5557,11.9446],[-7.6945,7.6945],[-10.8058,10.8058],[-11.9446,6.5557],[-11.3218,2.2000],[-3.1113,0.0000],[-7.5113,0.0000],[-11.3218,-2.2000],[-11.9446,-6.5557],[-7.6945,-7.6945],[-10.8058,-10.8058],[-6.5557,-11.9446],[-2.2000,-11.3218],[0.0000,-3.1113],[0.0000,-7.5113],[2.2000,-11.3218],[6.5557,-11.9446],[7.6945,-7.6945],[10.8058,-10.8058],[11.9446,-6.5557]]

.

Other map designs are possible, but they do not come out into the 16, 24, 32, 64 players constrained in NP2.

EDIT : Jay has named this the “xjhdexters-quad_flower” map.

EDIT : updated map ID.

These coordinates are for
64 player map 64D, 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

EDIT : Caution for map 64D and at 12.4 LY. For the four galactic core stars, there is potentially a fourth neighbor that is 41 % ( 17.5 LY = 12.4 + 5.14 LY ) farther away, so on a random star scatter map, the fourth neighbor could reach you by capturing the additional intervening stars. This could be slightly unfair, since the other 28 empires only have three neighbors. This probably depends on how the stars are scattered in-between. Maybe that enemy needs to fight through the nearby two neighbors first, or you need a non-aggression pact, or a trusted ally to watch your back here, or you are a fearless galactic overloard and could not care less. MUHAHAHAHAH !!!

[[31.9068,-6.2000],[8.7681,0.0000],[21.1681,0.0000],[31.9068,6.2000],[42.6456,12.4000],[44.9731,24.5796],[54.3572,16.4741],[56.6847,28.6537],[56.2323,41.0455],[44.2548,44.2548],[53.0229,53.0229],[41.0455,56.2323],[28.6537,56.6847],[24.5796,44.9731],[16.4741,54.3572],[12.4000,42.6456],[6.2000,31.9068],[0.0000,8.7681],[0.0000,21.1681],[-6.2000,31.9068],[-12.4000,42.6456],[-24.5796,44.9731],[-16.4741,54.3572],[-28.6537,56.6847],[-41.0455,56.2323],[-44.2548,44.2548],[-53.0229,53.0229],[-56.2323,41.0455],[-56.6847,28.6537],[-44.9731,24.5796],[-54.3572,16.4741],[-42.6456,12.4000],[-31.9068,6.2000],[-8.7681,0.0000],[-21.1681,0.0000],[-31.9068,-6.2000],[-42.6456,-12.4000],[-44.9731,-24.5796],[-54.3572,-16.4741],[-56.6847,-28.6537],[-56.2323,-41.0455],[-44.2548,-44.2548],[-53.0229,-53.0229],[-41.0455,-56.2323],[-28.6537,-56.6847],[-24.5796,-44.9731],[-16.4741,-54.3572],[-12.4000,-42.6456],[-6.2000,-31.9068],[0.0000,-8.7681],[0.0000,-21.1681],[6.2000,-31.9068],[12.4000,-42.6456],[24.5796,-44.9731],[16.4741,-54.3572],[28.6537,-56.6847],[41.0455,-56.2323],[44.2548,-44.2548],[53.0229,-53.0229],[56.2323,-41.0455],[56.6847,-28.6537],[44.9731,-24.5796],[54.3572,-16.4741],[42.6456,-12.4000]]

These coordinates below are for the same looking map, except it is
64 player map 64D , 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

EDIT : On map 64D, the 4.4 LY map with one star per player, the fourth neighbor at the galactic core is sufficiently far away to be less of an “unfairness” concern since there are no intervening stars, and requires two additional tech levels of Scanning and Hyperspace to reach directly.

[[11.3218,-2.2000],[3.1113,0.0000],[7.5113,0.0000],[11.3218,2.2000],[15.1323,4.4000],[15.9582,8.7218],[19.2880,5.8457],[20.1139,10.1674],[19.9534,14.5645],[15.7033,15.7033],[18.8146,18.8146],[14.5645,19.9534],[10.1674,20.1139],[8.7218,15.9582],[5.8457,19.2880],[4.4000,15.1323],[2.2000,11.3218],[0.0000,3.1113],[0.0000,7.5113],[-2.2000,11.3218],[-4.4000,15.1323],[-8.7218,15.9582],[-5.8457,19.2880],[-10.1674,20.1139],[-14.5645,19.9534],[-15.7033,15.7033],[-18.8146,18.8146],[-19.9534,14.5645],[-20.1139,10.1674],[-15.9582,8.7218],[-19.2880,5.8457],[-15.1323,4.4000],[-11.3218,2.2000],[-3.1113,0.0000],[-7.5113,0.0000],[-11.3218,-2.2000],[-15.1323,-4.4000],[-15.9582,-8.7218],[-19.2880,-5.8457],[-20.1139,-10.1674],[-19.9534,-14.5645],[-15.7033,-15.7033],[-18.8146,-18.8146],[-14.5645,-19.9534],[-10.1674,-20.1139],[-8.7218,-15.9582],[-5.8457,-19.2880],[-4.4000,-15.1323],[-2.2000,-11.3218],[0.0000,-3.1113],[0.0000,-7.5113],[2.2000,-11.3218],[4.4000,-15.1323],[8.7218,-15.9582],[5.8457,-19.2880],[10.1674,-20.1139],[14.5645,-19.9534],[15.7033,-15.7033],[18.8146,-18.8146],[19.9534,-14.5645],[20.1139,-10.1674],[15.9582,-8.7218],[19.2880,-5.8457],[15.1323,-4.4000]]

.

Is it possible to generate these for fewer than 16 players, or post the code used to generate them?

Thanks!

Uploaded one MS Excel 2010 file for the first four L-series maps.

You can download from my Google Drive.

[s]https://drive.google.com/folderview?id=0B2KOZMY2t2BvbFYxZXZJdlM3bmc[/s]

EDIT 2021 OCT
A few months ago, Google Drive updated their security policies, which changes the URL that allows you to download my data files from my Google Drive.

https://drive.google.com/drive/folders/0B2KOZMY2t2BvbFYxZXZJdlM3bmc?resourcekey=0-krfh1Hz1eRHUB5ywf3AulA

Will upload another Excel file for the other two maps soon.

I am also working on another map design for 24 and 64 players.
I do not yet know whether the aesthetics and distances will come out right.

I believe maps with less than 16 players would violate the three neighbors rule.

1 Like

@JayKyburz I didn’t realize you could use floating point numbers for the coordinates, has that always been possible?!?

I think so. I just parse what is received as a json array.

So when we gonna try one of these out? :smiley:

Start a game anytime. Just copy the coordinates listed for the map that you like, and paste them into the Custom Galaxy text box for the Custom Galaxy Type.

I do not know how to make a galaxy with one star per player.

I have uploaded one MS Excel 2010 file for the two D-series maps.
You can download from my Google Drive.

[s]https://drive.google.com/folderview?id=0B2KOZMY2t2BvbFYxZXZJdlM3bmc[/s]

EDIT 2021 OCT
A few months ago, Google Drive updated their security policies, which changes the URL that allows you to download my data files from my Google Drive.

https://drive.google.com/drive/folders/0B2KOZMY2t2BvbFYxZXZJdlM3bmc?resourcekey=0-krfh1Hz1eRHUB5ywf3AulA

I am trying to design some more maps.

1 Like

These coordinates are for
32 player map 32J , 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

[[-5.3694,0.0000],[5.3694,6.2000],[5.3694,-6.2000],[16.1081,0.0000],[28.5081,0.0000],[-28.5081,6.2000],[-17.7694,0.0000],[-28.5081,-6.2000],[31.4369,12.0492],[33.8404,24.2140],[22.1036,20.2131],[24.5072,32.3779],[14.8286,40.1295],[4.8231,47.4540],[3.4826,35.1267],[-6.5229,42.4513],[-17.6413,36.9612],[-28.5112,30.9942],[-17.9087,24.5641],[-28.7786,18.5970],[31.4369,-12.0492],[22.1036,-20.2131],[33.8404,-24.2140],[24.5072,-32.3779],[14.8286,-40.1295],[3.4826,-35.1267],[4.8231,-47.4540],[-6.5229,-42.4513],[-17.6413,-36.9612],[-17.9087,-24.5641],[-28.5112,-30.9942],[-28.7786,-18.5970]]

These coordinates below are for the same looking map, except it is
32 player map 32J , 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

[[-1.9053,0.0000],[1.9053,2.2000],[1.9053,-2.2000],[5.7158,0.0000],[10.1158,0.0000],[-10.1158,2.2000],[-6.3053,0.0000],[-10.1158,-2.2000],[11.1550,4.2755],[12.0079,8.5921],[7.8432,7.1724],[8.6961,11.4889],[5.2618,14.2395],[1.7114,16.8385],[1.2358,12.4643],[-2.3146,15.0634],[-6.2598,13.1153],[-10.1169,10.9979],[-6.3547,8.7163],[-10.2117,6.5990],[11.1550,-4.2755],[7.8432,-7.1724],[12.0079,-8.5921],[8.6961,-11.4889],[5.2618,-14.2395],[1.2358,-12.4643],[1.7114,-16.8385],[-2.3146,-15.0634],[-6.2598,-13.1153],[-6.3547,-8.7163],[-10.1169,-10.9979],[-10.2117,-6.5990]]

Uploaded one MS Excel 2010 file for this map 32J.

You can download from my Google Drive.

[s]https://drive.google.com/folderview?id=0B2KOZMY2t2BvbFYxZXZJdlM3bmc[/s]

EDIT 2021 OCT
A few months ago, Google Drive updated their security policies, which changes the URL that allows you to download my data files from my Google Drive.

https://drive.google.com/drive/folders/0B2KOZMY2t2BvbFYxZXZJdlM3bmc?resourcekey=0-krfh1Hz1eRHUB5ywf3AulA

I am trying to make some more maps, hoping the distances would cooperate.

give your maps some names.

I’m playing around with the quad flower one above.

This will be the new 64 player map later today, thanks @xjhdexter

EDIT by @xjhdexter , The original screenshot was lost, so I have uploaded an equivalent replacement from Imgur.

fYkSVUr

The current 64 player game that has 30 seats left will be the last grid. After a few games of it I decided it was pretty weak sauce.

Those gaps in the center only require tech 6-10 to jump across depending on the scatter so I think there are some good opportunities for some argy bargy fairly early.

2 Likes

I have not yet thought of names for the maps. Thus far, I have only given them letter suffixes.

There are four L-series maps, 16L , 24L , 32L , 64L , because the math that I used tends to put them into a loop structure. Map 64L is derived from map 24L, because a hexagon structure can be extended indefinitely by repetition.

Map 16L looks kind of squarish.

Map 24L looks kind of hexish, . . . similar to a hexagon. Reminds me of Saturn’s north pole.

Map 32L looks kind of like an octagon.

Map 64L , IDK , three loops ? Tri-loops ? Tri-hex ?

There are two D-series maps, 32D and 64D. I chose the fourth letter of the alphabet because there are four spokes radiating out from the central core to meet the perimeter.

Map 32D looks like some kind of galaxy with a core having quad-spokes ?

Map 64D looks like a four-leaf clover ?

There is one J-series map 32J. The central axis makes me think there is a jet flying through the galactic center.

Someone else can probably come up with better names than I can. I am open to suggestions . . .

I am still trying to make some C-series maps, but the math is a bit more challenging for me to push the fourth and fifth neighbors out as far away as possible. I need more time.

AAWWEE !!! Is it just me ? Those scattered colors and shapes are psychedelic !!

Jay, that is map 64D that you are playing with.

Have you played around with the map 64L ?

I haven’t played too much with the 64L yet. I chose the D map because I thought the outer edges of the “loops” would be closer to the center, creating more opportunities for interactions between each.

Keep in mind this map will not be created untill the current 64 player fills and starts.

I can’t wait for the new 64 player game to start, that spread of empires looks amazing!

Keep in mind its not the game currently on the join game screen. That one is the last of the grid maps.

It is now. It looks like the people on the outside parts of the loops have a few more stars available to them than the other players.