So the important goals of explainable, consistency, compatibility with other game features, game code is maintainable ( bugs can be fixed by Jay ), enjoyable for target demographic of gamers ( NP2 players who want slow real time or turn based simple 4X space gaming ) , Sustainable ( earns money for IHG ), etc. . . are achievable, then gaming ( various development, coding, bug fixing, feature request, financial investment, etc. . . ) “cycles” are continually maintainable for this game.
In NP1, Speed tech could be researched, and Jay discovered that players could lose their entire empire during sleep. So that was not enjoyable for players. That was broken. So Jay created NP2 incorporating lessons learned from NP1. This is one reality of game dev and game play.
In our actual physical ( Carl Sagan & Steven Hawking, etc. . . ) reality, there may be multiple UFO alien races and empires researching multiple incompatible technologies, that have impact effectiveness in separate skew dimensions of measurement. One may have concealment & camouflage tech. Another may have armor evaporation tech. A third may have weapons teleportation tech. And so on, etc. . . In our real physical realities, these tech will all have real physical effects, and they all find common ground in our ONE common physical reality. All of these separate techs must have some way of being expressed and explainable, or mathematically modeled or in gaming code. If not, then the game cycles breaks down, and the game dev model becomes unsustainable.
So once a COMMON Framework is developed, that is able to accept and implement all those crazy numerous features, then they work compatibly with each other, and game dev can continue, towards all other game cycle goals.
It is one thing to make an approximate simulation of actual or possible sci-fi realities, which might help investigate questions about the universe or questions about plausible 4X war gaming environments. It is another thing to make an actual 4X game that is playable for a majority of players. There are separate groups of players for those two separate types of games. They are both fun due to different intellectual challenges, but not every gamer will feel the same way.