New Random 64 Player map generator


#1

Hey guys, today I have been working on a 64 player map generator that is more random that what we currently use. Below are some sample galaxies so you can see the direction I’m heading it.


#2

Here is Dexters quad flower we are playing at the moment for scale.

I think the new map might be a little too big


#3

In the end there should be only a couple of things that need to be constant:

  • number of stars per player reachable by range 1 or number of stars within x number of LY from home world
  • aggregate NR values for those stars

far too often in 64 player games a player gets “cut off” and unable to get to “their” stars simply by luck. I don’t have a problem with a larger map, but the beginning game needs to be more…fair.


#4

Do you think I should increase the starting range tech as well?


#5

That would work. Starting Range 2, Scan 3.


#6

The starting range shouldn’t have to be fooled with as long as there is AT least a stepping stone star. Getting cut off completely from expansion puts you at quite a loss. I have already seen where whole clusters go untouched for a while because no one can get to them. “a while” being relative of course. I understand why a lot of the games go ahead and give you range to start but if the maps were more consistent in that matter then I think upping range would end up being redundant.
-noobspeak

Edit: most games= custom games


#7

I liked several of those images. One issue I’ve had with the current 64 player games is the circular structure. Being strapped in a scenario where there’s very little room for maneuvering or choosing different opponents to fight. Some of these images here show galaxies with far more freedom.

I admit I’ve never really suffered from lack of stars, for the most part. I didn’t realize that was a problem. Oh well, I guess I just got lucky.

Wait, oh yes. There WAS one recent game where I literally had nothing but my home star and two extremely tiny dots I might be presumptuous to call stars. Two exactly, three in total, with two empires on either side of me that had luscious, giant clusters to work with. Oddly I never really bothered all that much with the unfairness. I swiftly made allies and grew. I lost the game because of opportunistic backstabbery, but other than that…


#8

My Three Neighbors maps are intentionally designed to cause potential conflict possibly even among allies.
MUHAHAHAH !!

EDIT : added hyperlink.


#9

Have there been any experiments with ‘infinite’ / spherical universe designs that wrap like pac-man … Go around right and come out left, up leads to south etc