Tr0n…one thing you have to remember is that all of this was experimental in trying to decide what format worked the best. The first game I played against HULK was just mirror galaxies and nothing else. I did all industry and no science & won easily----it resulted in more starting cash. The next game he and I did resulted in locked weapons. We then moved from 32 planets each player to 64. Then came fixing exp so it didn’t give you weapons (a fixed science) and waste your bounce on it was the next idea. Locking exp the next idea. It’s all been trying different ideas and seeing what works and what doesn’t. Part of that changed things during tournaments if need be.
Another example is you saying after our last 2vs2 game that you don’t like turn-based that much anymore. There is nothing wrong with that. It just means that a different branch needs to be formed for players who like real-time. I opened the thread on 2vs2 to try and bring in some players who wanted more diplomacy than a 1vs1. We’ve already tweaked it in the second game with $1000 starting each and 6 hour moves vs $2K and 8 hour moves. I’d be happy to see 3vs3 games forming, but they may need tweaking immediately too as you never know how something plays out until you try.
Let’s be realistic here-----the participation rate in N.P. is fading compared to where it used to be. The idea of these tournaments or challenges is to try and bring more players back or give the best ones stronger battles. It’s just about trying new ideas over and over till something seems to work and be enjoyed.