I'm still working on putting together a comprehensive suggestions post...but this issue is something I've thought about quite a lot so I thought I'd just put in my 2 cents.
FIRST THE ORCS. I really like the both the Elder Shaman (ES) and Shaman Priestess (SP), but have a couple thoughts, mostly in agreement with previous posts and suggestions.
SHAMAN PRIESTESS -- 12 mana is kind of expensive and by the time I'm 1 league away I often just say the heck with it and park her near the graveyard from a safe direction and wait until they move. All that being said, she is a common card so I don't think a change is necessary.
ELDER SHAMAN -- Here I would really like to see a bit more utility for a rare card. I think either of the ideas already mentioned are good choices.
Allow him to burn mana pools. Makes him a uniquely situational but cool card and imo makes sense in both game mechanics as well as lore when contrasted with the elven Pool Priestess.
Allow his burning of the population to have some added benefit. If it were to generate gold/mana per soul, that would be kind of cool, but would also overlap a bit with Mad Pirate (albeit perhaps the ES were to have a much smaller gain ratio and he kills everything)...but I'm not sure I care for that. If we were to go with option 2, I'd suggest that burning the population just immediately trains a single orc swordsman unit (perhaps all 50 orcs in the unit if there are enough population, but less if there aren't enough...to avoid exploits of burning a 1 orc population settlement to yield a 50 orc swordsman unit).
SECOND, THE HUMANS. Here I really think a change is needed. In this case we have two rare cards that have a nearly 100% overlap, as opposed to the orcs where a common and a rare have a somewhat overlap. This problem is different (and more pressing) since with the orcs I mainly just feel the ES is undervalued and under functioned.
CYCLOPS PRIEST -- Good card as it is, no need to change imo.
CYCLOPS PRIESTESS -- Card needs total rework imo. Two suggestions, first one is easier to implement, second one is an interesting new mechanic that I'd prefer but would take balancing across several considerations.
New function would simply be to buff all humans within a certain range, finding a balance between amount of buff and range in accordance with her "rareness". One league = medium buff, 2 leagues = small buff, only humans on site = large buff. Problem here is that it overlaps some with spirit shaman...But I was envisioning her only buffing humans with no negative buffs.
Or... a new mechanic (and I like this one) is that she targets a graveyard within one league, and does damage to existing immortals standing at that graveyard as a function of how many bodies are in the graveyard. Balancing here would be key, but imagine a stack of 1k zombies takes a settlement and there are 200 bodies at the graveyard of that settlement. Forget about exact numbers (balancing needed), but lets say the Cyclops Priestess would do 200 x 4 damage to the existing 1k stack at that same graveyard location. I think this is cool as it forces you to get her close, but she could do significant damage in special situations where a stack is on top of a large graveyard. In same cases, you might deploy her at a settlement about to fall, escape, let it fall, and then take out the stack with the graveyard bodies.
What to do with the graveyard bodies is another point to consider. three choices:
* a. Bodies stay in graveyard, no change.
* b. Bodies are burned, similar to orc Shaman Priestess (but she is a common card remember).
* c. And I like this the most...she actually raises the graveyard bodies as undead zombies, but they would "fight" the existing zombie stack (immediately resolved in the form of a ranged damage attack). This would mean that her "damage" would have to be significant, since she is in effect, raising the entire graveyard. I think this makes the most sense from a lore perspective -- She raises all dead bodies to fight in a quick, single battle against the already pre-existing undead at the same location...but after the attack, everyone there are undead bad guys again though. I think this could have interesting ramifications that I'm not sure I can completely quantify yet since it would also mean that you could use her to actually completely raise a graveyard...if you wanted to for some reason...maybe we would in some cases???
Again, this idea would all be about balance...does she just target 1 graveyard? Does she do all graveyards within a league? How much damage? What happens to the bodies? Keep in mind her use is situational since a graveyard with no zombies on top of it is useless to her.
Anyhow, those are my inputs/ideas, thanks for reading.
One Man Wolfpack