Above all else, this is a hypothetical design exercise for my own benefit. Obviously, adding new factions to BotI would be no small investment- art alone is a significant budget factor, or so I’d assume. That said, I hereby relinquish any & all ownership of these ideas; Jay & the rest of Iron Helmet Games are free to makes use if them. If this somehow leads to them becoming millionares, they have zero legal obligation to give me any financial compensation or accreditation.
ANYWAY. Centaurs would be a full new faction to join the current six. All strengths and gold costs are tentative; the working assumption is that small centaur give 80 gold (population 40) and large ones give 240 (population 120).
Intended Pros:
-Extra-high-tier move speed. Unless specified, all centaurs (including the base unit all settlements can produce) have a move speed of 2.5 hours/per league when traveling via road- or everywhere but mountains and swamps, if the army includes a Lowlands Guide.
-Aggressive, proactive play. All 4 of the centaur armies (and several hero units) have abilities that are most potent while riding out to confront the blight, rather than gathering at settlements and waiting for the horde to come to them.
-Debuff option: The Exorcist joins the troll’s Crone as a unit that’s able to debuff undead.
-2 gold per civilian. (Though costs are adjusted accordingly- this is so quickly grabbing dwarf and goblin settlements doesn’t give centaurs the kind of boost it’d give a troll.)
Intended Cons:
-Mid-tier costs for low strength. Centaur cards generally have a STR that’s 125%-150% of their price in gold, with a base strength of 400+ being rare.
-Low population reserves. As with trolls, you can depopulate a small settlement by raising 2 basic units and a large one by raising 6.
-Weak at defending settlements from large hordes: While their speed lets them quickly reorient, Centaurs have no attacks that scale based on enemy population, no long-distance attacks, no ability to pin or redirect an undead force, and their only way of buying a threatened settlement time is to make a single target move at half speed for 6 hours. The bests plans will be to use other races, work around the horde or prevent it from forming in the first place.
-No “Standard Bearer”, i.e. unit which centaur cards can deploy from. Minor detail, but potentially significant.