I posted my ideas for Vampires in the Blight: Lore and Fiction segment (Where me and others write stories for the rich world of Blight and Buccaneers, Bounty and Boom) so i’ll just copy paste it here and give my two cents.
That being said I recall the old Fae units from the previous form of Blight so to get them back would be nice and nostalgic.
Synopsis: The Transylvan are the descendants of a Alundrian kingdom that was exiled shortly after the First Blight for using necromantic magicks to protect their own kingdom at the cost of countless lives. After the First Blight they were send in a large fleet towards one of the many islands around Alundria but got lost at sea because of a mystical storm and ended up stranded on the coasts of the eastern continent of Arabiana. Arabiana is a vast continent with it’s own many creatures such as the manticore and the land where the powerful Genie’s can be found.
The people who would found Transylvan managed to make a few settlements but were beset on all sides by foreign creatures and nations such as the Van Xian Empire and the Arabiana’ Sultanas. Desperate to survive the settlers scattered to the dark lands to the east where their enemies could not follow. It was a land where the sun never quite penetrates the clouds, the trees are pitch black and the sense of dread hangs around constantly. The locals dubbed this land Transylvan.
When one Van Xian warlord was brave enough he marched his army of terracotta soldiers to the land to wipe out the invaders. Many moons passed before he returned…as the leader of a army made of the undead along with his vampiric masters.
The scared settlers from before have been changed from when they were last seen. Corrupted, frightening and fearless.
Among their number are the undead, werewolves, fearless men and of course the Vampires. A host of death, more sophisticated than a Blighted Horde.
Now Transylvan is the third major power in Arabiana and has fought both the Sultanas and the Van Xian to a stalemate. In this ceasefire of sorts the Transylvan’s have turned their eye back to their homeland of Alundria which has been weakened severely by the Blight…
Black Sun Hero Cards.
Transylvan Warriors.
Art: Similar to that of the Human Warrior but clad in darker armour and slightly paler skin.
Fluff: Do not underestimate a man who has no fear of death, for who has nothing left to lose.
Powers: None.
Rating; Common. (Can be trained at Transylvan settlements).
Unit: 500. (50 x 10)
Speed: 4 hours by road.
Undead warriors.
Art; A undead version of the Transylvan Warrior, more skeletal now.
Fluff; Death is not a ending but a beginning.
Powers; After a Transylvan warrior dies there is a 75 percent change he is converted to a Undead warrior.
Rating; Common.
Unit: NA.
Speed; 4 hours by road.
Transylvan Riders.
Art; A light rider on a brown horse, much like the Knight.
Fluff; Much like Alundrian Knights, Transylvan riders have not forgotten how to ride a horse.
Powers; None.
Rating; Common.
Unit; 400 (20 x 20)
Speed; 3 hours by road.
Vampire Commander
Art; A pale, red skinned eye vampire in armour, leaning on a blood covered sword.
Fluff; "I thirst for blood. You there oaf, fetch me that one! He looks very ripe…"
Powers: Undead Overseer. Gives all Transylvan units in the Vampire Commander’s army a +5 Strength.
Rating; Common.
Unit; 1 x 200.
Speed; 3 hours by road.
Witch.
Art: Stereotypical witch with the broom and cat, except more beautiful and mysterious looking.
Fluff; "The night sings to me, listen to the music it makes…"
Powers: Black magic. Ranged attack within a 2 league area suffer a Strength attack of 8 where X is the population of Witches
Rating Common.
Unit: 100 x 1.
Speed; 3 hours by road.
Corpse Wagon.
Art: A shady looking man on a black carriage, a banner of a Black sun behind him as several caskets are behind that.
Fluff: A steady supply of fresh corpses is needed to supply the war effort. As such Corpse Wagons are the mainstay of a Transylvan army.
Power: You may deploy Transylvan cards on the Corpse Wagon. The population will be drawn from the nearest settlement.
Rating: Common.
Unit: 150, 1 x 150.
Speed: 4 hours by road.
Necromancer
Art; a more Eastern European looking version of our Necromancer. Or re-use Necromancer art but have him more human looking.
Fluff; Among the settlers to Arabiana were several Necromancers who fled Alundria after the First Blight. Where in Alundria they are hated, in Transylvan they were the people’s only chance of survival.
Power; Necromancy. Can summon half a graveyard worth of undead as Undead Warriors or one unit from a Corpse Wagon every 16 hours.
Rating: Common.
Unit: 1 x 50.
Speed; 4 hours by road.
Werewolves.
Art; That of a pack of werewolves charging/ripping a Blighted immortal apart.
Fluff; Among the darker magicks that saved the Alundrian settlers was that of the curse of the wolf. Every nightfall these cursed transform into their bestial form and only by the grace of the vampire lords do they keep their sentience.
Power; None.
Unit: 700. (10 x 70 )
Rating; Uncommon.
Speed; 3 hours by road.
Black Knights.
Art; That of a knight, completely covered in black riding a black steed. The shield has a black sun as it’s crest.
Fluff: Some of Transylvans nobility send their sons and daughters to become Black Knights, vassals of the Vampire counts. Whenever they charged into battle, morale drops to all. Even the undead.
Power; Eyes of evil, All Immortals in 1 league area lose -5 Strength for 8 hours.
Unit: 650. 50 x 13.
Rating; Uncommon.
Speed: 4 hours by road.
Manticore riders.
Art: A eastern looking woman riding a manticore, a needle shooting from it’s tail as she rides to the reader.
Fluff; Generations of being in Arabiana has given the Transylvans a chance to domesticate the local wildlife. Thanks to the vampire charms these once very hostile predators now serve as proud mounts.
Power: Manticore pikes, Strength X to 10 attack where X is the population of Manticore riders.
Unit: 480, 20 x 24.
Rating; Uncommon.
Speed; 3 hours by road.
Ghouls.
Art; Frankenstein’s monster looking creature, the stitched body parts stuck together thing not the Boris Karlof version.
Fluff: "Kill. Destroy. Eat"
Power; Enrage. Gain 2 x strength for 24 hours.
Unit: 640, 40 x 16.
Rating; Uncommon.
Speed: 6 hours by road.
Vampire Count.
Art; A well dressed lord looking man with pale skin, blood red eyes drinking from a cup.
Fluff; The Vampire counts are akin to kings in Alundria. They run Transylvan settlements demand taxes and sacrifices when needed. The more benevolent counts tend to drink the blood from their enemies rather than their own.
Power: The thirst of blood, select one unit (mortal or Immortal). This unit suffers a ranged attack equal to the Count’ strength. When a unit is consumed, the Count gains +5 strength.
Rating; Uncommon.
Speed; 3 hours.
Vampiric Bat Riders.
Art; Vampires in armour riding on large bats.
Fluff; Only the Vampires can domesticate the giant bats on both Alundria and Arabiana. These creature’ thirst for blood is just as large as that of their masters.
Power; None. (Can only be deployed at Bat nests)
Unit: 5 X 2500.
Rating; Rare.
Speed: 2.5 hours flying.
Giant Bat
Art; Like it says on the tin.
Fluff; The last thing it’s victims often hear is the loud screech that freezes the blood and freezes the mind.
Power; None.
Unit; 350 x1.
Raiting; Rare.
Speed; 2.5 hours flying.