Hey @RisenSlayer. Thanks for your notes and ideas! Sorry its taken me a couple of weeks to get back on the forums to read them!
One: An interesting fun fact, in the prototype for Blight we developed back in 2010, there was a game PVP mode where people could fight each other and and the zombies as well. We were trying to make a more traditional 4x strategy game, but with the large threat of the zombies that the players would have to co-operate to defeat. Think Game of Thrones with the White Walkers coming down from the north.
When we started this new version we decided we wanted to “all in” on the co-op, so started designing powers and mechanics that might be unfair or unbalanced or just not fun if played in PVP.
So for example, the the artillery can be fired as soon as its in rage and does its damage instantly. This is satisfying and fun in Co-OP but in A PVP game this would force players login and fire them as soon as they were in rage. It would be a race to see who could click the button the fastest after the moment tick.
Two: I agree with the wizards and things in combat. And I will admit I have separated out my wizards, or sent them out of a town I was defending just so there was no risk of them being killed.
I’m not sure it should be based on the cards title, perhaps players could just be able to choose which characters should stay out of the combat some how.