I quite like this idea (especially nr 4, thats some good thinking there). Also, even if this doesn’t get implemented I would still like to see nr 3, the trade log, so we can easily track who gives what to whom and where this stack of gold suddenly came from.
Haven’t seen this idea before, but I quite like the idea of it. It should allow for more variety between the races and more depth to the basic grunts. Maybe it also gives some of them an ability (if they didn’t have one), or an extra saving throw (for your general for example). Also, do we make it scale with the nr of soldiers, total strenght or individual strength? Or is it just a flat boost?
How about an improvement to the roads for pacified areas? For example, if there are no zombies within 10 leagues of a road, every unit using said road would have 2x speed and negate terrain penalties. Or if a town hasn’t had zombies on it’s adjacent roads (including having it’s connected settlements blighted) for 5 consecutive days, all roads from said town would be improved, and it could be broken if a zombie gets on it.
That way it would be easier to bring guys across the map late-game, without really affecting the area where the zombies are. Of course, this might be a bit too powerful, since it would negate some of the downsides of the slower races, and allow for (comparatively) lighting fast reinforcements from the faster ones.
I don’t think this is a really good idea, specifically because the effect is so small. Even if people don’t just ignore it, there are many far more important factors which will dictate your decisions. The small buff would merely be a nice bonus whenever it applies, but it would be too small to make it worth chasing (in my opinion anyway. The pro’s might think otherwise ).