Jay & Penny— First off, you have to know how much I love this game, and how much I want it to succeed.
But I think you’re being a little dismissive of Anderty’s point: currently, there’s no existing framework for social networking. I despise Facebook and while I do have a few friends, they aren’t gamers like me; instead I’d like to make friends through the game. I’ve already met some great players, but have no in-game way of contacting them or inviting them to a game. For example, I’ve played two games with Anderty and think he’s a great player but have no way of getting in touch.
As you prepare for the formal launch, I think this may be an issue for you. Guilds are the obvious, most common route for getting players together. A player-player messaging system is another helpful feature.
So right now, I just play public games, which are really hit or miss. There’s nothing more frustrating in a 6 player game when 1 -2 players go MIA and another checks in once a day. I understand there’s real life, and I understand things come up, but part of the beauty of this game is that it’s not a crazy time sink. It’s perfect for people like me who have a full time job. (Tangent there.)
With a guild system, good players would get together, create a positive culture and help new players understand the game mechanics and more importantly, game etiquette. As well, I think guilds would lead to more games in similar time zones with quicker launches.
I do not intend this post in any way to be negative; it’s just that in my experience games, whether console or browser or mobile, are ever more social experiences. I want that to be the case here.
You’re doing brilliant work.
PS: I'm obviously hoping Kongregate (chat) can help facilitate this, but I still think you want something in-game when you can get to it.