We’ve been thinking for while about how upgrading cards will work. We want a system where you will be able to grind your excess cards to upgrade your favourite cards. We didn’t want it to be a simple improvement in damage, cost, etc. Instead, we want to add flavour and strategy to the game. So, what we’ve come up with is this …
Each card will have 2 options for upgrading, both which will be the same “level” and cost the same, but will have different effects in the game (and potentially on you as a player). One card will be Righteous and the other will be Corrupted.
The Righteous heroes have been drawn closer to the light side to destroy the Blight, whereas the Corrupted heroes have been corrupted by the Blight, drawing power from darkness. The dark powers will be more powerful, but they will come at a cost and involve risks to use. For example, the Corrupted Mage (upgraded Gnostic Mage) could use his power more often, but has a chance to kill his target or turn them into a zombie. The Corrupted Noble (upgraded Cowardly Noble) would generate more gold, but you would lose valour every time you deal with him.
We’re thinking we might also push this idea through to the player’s profile/levelling, clans, and team games. As a player, based on your cards and stats, you would start heading towards the Righteous or Corrupted side.
We’re also thinking that grinding cards would give you a resource that you could use towards upgrading any card (rather than have to grind 5 Enchantresses to get a Righteous Enchantress). You’ll be able to grind any unneeded cards towards upgrading your favourite cards.
We’d love to hear what you think about these ideas and if you have any great ideas for new powers!