@Qwerty, these are awesome - many thanks. Just out of curiosity, how did you know how to interact with the existing codebase? I’m interested in writing some scripts of my own, or contributing in some way, at least, but I haven’t been able to find any documentation.
Bear with me if this already exists and I’ve simply missed it - I’m pretty new here, still feeling my way around.
Sorry, I don’t have any documentation but if you open a games with “gameu” in place of game you will get and uncompressed version of the scripts that are easier to read.
HEY … I just hit the URL … and for grins, checked W3C validation. You actually are pretty close - just need to add some Alt Tags, close a few divs, and check your noscripts.
It is in super-sucky javascript (I am a total programming newb) BUT I needed it as we have a 11 player game in our office and anyone stalling the game is a criminal!
So what it does - It creates notifications for you about the amount of players who have pressed ready.
You can change the game id after the hashtag in the url to change it to check your game instead.
Wow, I like it, this is super cool! I am glad someone is using the api. Feels goood
I wish I had more time developing more tools… I had so much news coming.
For those worried about security, installing official extensions has undergone some review by the Chrome Store or the Firefox add-ons review process.
If that isn’t enough, I recommend running the game in a dedicated profile or a dedicated browser where all you do is play NP. The attack surface then becomes much smaller.
User script pose a very high risk, because there is nothing to defend you except your ability to read and understand the script. Extensions also pose a risk, albeit a lesser one. Neptune’s Pride Agent is open source and I welcome security patches or patches of any kind on github.