Please help me understand the particulars, I have read a few other posts but they were not able to explicitly clarify the issue for me.
Q1 - If a fleet is en route between 2 un-gated stars, then gates are built on both stars, will the fleet go warp speed?
Q2 - A fleet is en route between 2 gated stars. Next, the destination warp gate is destroyed and the ship travels at normal speed. If the warp gate is rebuilt, will the fleet go warp speed again?
The other oddity that I’ve just noticed (to my disadvantage) is that it doesn’t matter whether you own the destination. So if you build a warp gate, other people can use it to attack more easily.
oh yeah, sorry for the confusion. There are only two conditions for a warp speed. The one I listed and that a star must be owned for the warpgate to work, ie when someone abandons a star, the warpgate won’t work.
Yeah, which seems counter-intuitive to me - the word ‘gate’ implies some level of control, and it’s how I’ve seen it work in most science fiction movies: open the gate at both ends, let a ship through. If there are bad guys at the other end, why would you open it?
I think in terms of a ‘warp beacon.’ Either there is an active beacon at a given star that everyone’s fleets can ‘see’ and use or there isn’t one and no one can.
I don’t believe that is accurate. If both stars have gates you will receive the speed boost beginning the first tick after your carrier launches. However, the ETA pre-launch will reflect the non-warp speed since your browser can’t see that both stars have gates. Only the server knows for sure.