Weed is OP

If you accept the following rough categorization of the buccaneers:

You get these category-requires-resource totals:

If the buccaneers don’t change, I’d suggest re-working their resource requirements to swap a couple of weeds with pearls and serpents – in general just evening things out a bit.

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That’s a very interesting analysis.

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Yeah, in the last game I played I had to basically run away from the (close) 2nd place player’s ridiculous grappler/bouncer/slaver/dredger (sometimes sieger) fleets for several turns at the end and thought “This is horseshit, I wonder what the breakdown is.”

Hey Thanks Dakota, great breakdown.

Penny and I were kind of concerned about this. We are about to port the game over to Kong and IDC so we might make some changes for that update.