No, I did not state that.
Maybe I was a little elusive, I will try to explain myself better:
I think the rule works so a player who plays purely defensive can't win over a player that has more stars and decides to quit because it grow tired or bored, and, if it does happens in a situation where the defensive player is not too far behind, then he can keep playing to get the stars needed to be a winner.
Also, I really don't think it's an incentive to quitters, quitting hardly makes you be in a higher position than you, by actually playing, reached. It's unusual.
And, in terms of incentives, ¿wouldn't be frustrating for a player that quits having a good score, but unable to keep playing for some reason (like getting bored maybe), to end up with less points than a player with low score but able to keep playing? And that's what I mean with frustration as a winning strategy. ¿What if I decide to keep logging in on a game that's super lost for me, but maybe I score because most of everybody else just quit, even when they might have lots of more stars than me?