Neptune's Pride   Feature Requests

Natural resources should be permanently visible once you've scanned a star (4)
Suggestion: Show hours to turn deadline in addition to absolute time (3)
Build warp Gate as carrier action (8)
Please fix experimentation in games with locked techs ( 2 ) (29)
Ruler Improvements [+bugs] (2)
Inverted garrison order (7)
Calculator Improvements (3)
Map zooming weirdness (5)
Timer for next auto tick for turn based games (3)
Super stars (2)
Add per tick values to intel charts for ships/credits/research (2)
Show AI players as green/ready in turn based games (3)
Scrap/retire carriers in Proteus (4)
Warning when trading with a player in Proteus who can't scan you back (2)
Inline waypoint editing (1)
Notifications when someone gives you renown (6)
In-game links to my other games (5)
Infrastructure comparisons on the player info screen should be colored (3)
Notes (5)
Ledger & Tech costs (8)
Epic Galaxy Request (8)
Epic Request (6)
Proteus - Change Strength/Weakness Before Game Start (4)
Proteus: Pan to wormhole end-point on click (4)
Hyperspace Range should boost Fleet Speed (3)
Notification Requests (8)
Team Game Specification ( 2 3 4 ) (68)
Alliance Tracker (1)
The AI should "dislike" more than just the top player if there are enough players (12)
NP Future Gameplay Concepts (9)