Neptune's Pride


Topic Replies Activity
Start all public games on the hour 1 May 3, 2019
When selecting a star, slightly grey text for other stars that are out of jump range 2 April 28, 2019
When selecting an empty star, show the scan/jump rings of your empire 3 April 28, 2019
New game start show stars in jump range not just scan range 2 April 28, 2019
Advice for newbie - circular galaxy 12 players 11 April 27, 2019
Can we got 3 & 4 tick jumps for turn-based games? 2 April 22, 2019
Behavior of non-FA'd Carriers all landing at same time 2 April 19, 2019
iOS 10 bug 26 October 8, 2016
January/2019 1v1 EPIC Tournament with Mirrored Maps: Turn-Based 122 April 11, 2019
Access to some AI features 7 April 8, 2019
Radical Game Variations and Themes, Entirely New Game Class 4 March 31, 2019
Proteus complaints and possible solutions? 6 March 25, 2019
Active/Completed games 2 March 18, 2019
Translation Mod - work in progress (alpha stage) 4 March 17, 2019
Toggle production circles to give E/I info 2 March 17, 2019
Selecting multiple planets and ships 1 March 16, 2019
Quickie Recruiting Announcement 1 March 16, 2019
3-D Star Maps 1 March 15, 2019
"Science the Sh*t out of this" - for 1v1 Turn-based EPIC Mirror'ed Map games 8 March 9, 2019
Do you play the 64 Player Games and why? 36 February 19, 2019
I don't think we really need the "show action/eta" toggle on the carrier screen 8 March 2, 2019
AI cheats 18 February 26, 2019
Custom Galaxy Maps Designs Three Neighbors no corners 47 February 21, 2019
Custom Maps for Proteus 2 February 19, 2019
Serpents Reach 3 February 15, 2019
Minor User Interface Bugs (spelling, grammar, incorrect messages, etc.) 14 February 11, 2019
I can trade with dead empires 7 February 9, 2019
Research spillover 2 February 9, 2019
UI help on smart phone 7 February 9, 2019
Double Tick Destructions! 1 February 9, 2019