I have created a 16 player, turn based, version of the new 64 player layout, as shown here
http://forum.ironhelmet.com/t/64-player-map-design
The game is here
8 hour jumps
10 hour wait
16 hour production cycle
Premium players only
Trade scanned
Formal alliances on
Scan, hyperspace and weapons start at level 3, expensive
Dark galaxy
$1000 start money
Homework 10,10,2 infrastructure
16 stars per player, small