1v1 Legendary Level League [LLL 03/2023]

The Legendary Level League offers an opportunity to participate in an exciting 1v1 game for players at all skill levels - from newcomers to veterans.

Reply by March 26 (Sunday) if you want to join. Signing up earlier is recommended - because if there is an uneven number of sign-ups, the last one will literally be the odd one out for this round :wink:

For the uninitiated: One-vs-ones are a fun challenge for all NP2 players. You will face off on an epic mirrored map with no experimentation so you have the exact same starting position as your opponent. No diplomacy - instead itā€™s 100% strategy and game theory. Itā€™s turn-based with only two players, so games can move along quickly - but if you need some more time sometimes, thereā€™s also a very generous turn deadline (48 hours).

So whatā€™s the gist of the format? You only ever sign up for one game at a time - and that game is likely going to be with a similarly experienced opponent. This makes it a perfect place to build your 1v1 skills in tight matches. The main goal is having fun games, but if youā€™re looking for a competitive one it will be rising to the Legendary Level over time and defeating the defending Legendary 1v1 Player to claim that title for yourself!

Although the game is turn-based with a 48h deadline, please make sure you can start your game within one week after itā€™s set up and generally have enough time to keep the game moving along at a steady pace, i.e. at least two submits a day, preferably more (as itā€™s 1v1, the game will move forward in absence of your opponent after you submit and you can submit your next turn already). No worries if you donā€™t have time for NP2 some days though. If star counts stay the same for both players over a period of 96 ticks, both have the option to call for a draw in this thread.

*** Hall of Fame ***
(Legendary 1v1 Players)

@plug (3x, defending champion)
@Lex (2x)
@Solfyre (6x)
@Trucriot (2x)

fine-print on how the concept started and works
  1. Players sign up and get placed on a level according to their latest world ranking (link) - new 1v1 players get the starting rating of 1000 and likely play each other first.
  2. They get paired up through the (active) ladder, 1 vs 2 (legendary level), 3 vs 4 etc., thus will play others on a likely comparable skill level.
  3. Winner of the top level match is the ā€œLegendary 1v1 Playerā€ until next round.
  4. Ladder gets re-arranged according to results (winners go up slightly (except #1), losers go down slightly (except last)). Players sign up for the next round -
    ā€¦ if previous ones choose not to, no problem: they wonā€™t be considered in pairings, but lose their position on the ladder (to encourage staying active even high up or as leader) - for come-back players the new-joiner rule will apply.
    ā€¦ if new ones join, they will be placed on the ladder according to their relative ranking with a slight malus (to encourage joining early)

After that, back to step 2 and repeat indefinitely. Iā€™m thinking of one round happening every two months, giving ample time for games to fully play out without a hurry. If a match hasnā€™t finished when the next LLL round is about to start, the ladder position will be determined based on the stats. The game can continue on afterwards until itā€™s settled though.

If everything works out, it will be an endless casual tournament with players never having to sign up for more than one match, but lots of interesting matches on all skill levels, with the top being particularly competitive and the lower end being a good place to gain experience and raise the level / staying engaged due to not facing impossible opponents, but similarly experienced ones instead.

Hereā€™s all settings deviating from the default NP2 ones:

  • Stars For Victory: 66%
  • Turn Based: On
  • Tick to Jump Each Turn: 6 Tick Jumps
  • Turn Deadline: 48 Hours
  • Dark Galaxy: Disabled
  • Stars Per Player: 64 Stars, Epic
  • Home Star Distance: Far
  • Random Gates: Rare Gates
  • Starting Stars: 1
  • Starting Credits: $3000
  • Starting Ships Per Star: 100 Ships
  • Starting Economy: 20
  • Starting Industry: 20
  • Starting Science: 4
  • Cost Science: Cheap
  • Cost Scanning: Normal
  • Cost Experimentation: None
  • Cost Manufacturing: Expensive
  • Cost Banking: Cheap
  • Cost Weapons: None
  • Starting Experimentation: Level0
  • Starting Weapons: Level4

Settings are subject to change based on poll results below.

Which one-time setting deviation/s (randomly generated and potentially crazy) would you like to see in this round? (Only the most voted option is picked.)

  • Starting Ships: 10 Ships at each star
  • Starting Tech: level 8 Weapons
  • Random Gates: No Gates
  • Turn Jumps: 24 Tick Jumps
  • Research Costs: No Terraforming Research
  • These changes are all too crazy for me
0 voters

The poll will close when sign-ups close. You can also propose ideas for permanent setting changes in the thread below.

Please also consider posting or sending me your preferred flag/country for the World Rankings if you havenā€™t already - thanks.

Best
Trucriot

Count me in

Iā€™ll give it another shot!

yes this is a signup from me

Looking forward to this!

Iā€™m in and very excited!

1 Like

Im in!

yes please, sign me up!

I guess I should try and defend my title - so count me in please!

In!

in

Iā€™m in

Sign me up!

Sign-ups are closed - Iā€™m trying to set up the maps just now but the tool is giving me trouble, so may take me a bit longer.

In any case, while this round is smaller in terms of participants, the poll results are quite surprising to me: We will see 24 tick jumps for the first time ever in ranked 1v1, bringing the mind games to a whole different level. Will offense be the best defense? :wink: Letā€™s find out.

Here are the 6 match-ups based on my calculations (countries and Top28 world ranks shown in brackets):

  1. @plug [GB-2] vs. @Solfyre [US-1]
  2. @BelSon [AU-10] vs. @Lex [CA-5]
  3. @spymort [AU-8] vs. @Satirael [DK-6]
  4. @Macomber [CA-23] vs. @Skilly146 [US-19]
  5. @Gissni [26] vs. @AStonedApe [CCA]
  6. @FredGarvin [US] vs. @Sweeps [NL]

Use the according map link I provided for your game in @Dyspā€™s tournament tracking tool - press the hyperlink symbol to the right of the names:
https://np2stats.dysp.info/tournament.php?tournament=88

Password is 1v1 - please join your game with your forum username by April 3 and post in the forum if you win to be considered in the world rankings.

The special settings for this round as determined by the poll in the OP are 24 Tick Jumps and 10 Starting Ships. Donā€™t forget to plan 24 ticks ahead before submitting! :wink: I find the map generations for this round are absolutely sick in the best sense - hope youā€™ll have some legendary battles on them.

Iā€™m excited for yet another match! Itā€™s really fun playing in these, thanks for organizing them. And now 24h jumps! :open_mouth: Playing with that in a 1v1 sounds crazy, itā€™s going to be a fight Iā€™ll remember for a while I think, no matter how it turns out.

1 Like

Thanks for organising again :slight_smile:

1 Like

Wowza! Who the heck wanted 24hr ticks? This could make for pure chaos. 12hr ticks would have been interesting. Strategy for this will be all new. Well, lets give it a try!

@Gissni Good luck mate!

Indeed, 24 ticks probably feels exponentially more than 12 due to the radius increase to consider. Canā€™t wait to hear how all of you find the experience with this setting. At least it should make stalemates and slow games massively more unlikely haha.