1v1 Legendary Level League [LLL 10/2021]

The Legendary Level League offers an additional opportunity besides the traditional 1v1 tournament series to participate in exciting 1v1 games.

Reply until October 2 (Saturday) if you want to join. Signing up earlier is recommended - because if there is an uneven number of sign-ups, the last one will literally be the odd one out for this round :wink:

NEW: Please also refer to the two setting polls in the first reply to this thread if you wish to influence them.

For the uninitiated: 1v1s are a fun challenge for new NP2 players and veterans alike. You will face off on an epic mirrored map with no experimentation so you have the exact same starting position as your opponent. No diplomacy - instead itā€™s 100% strategy and game theory. Itā€™s turn-based with only two players, so games can move along quickly - but if you need some more time sometimes, thereā€™s also a very generous turn deadline (48 hours).

(some testimonials)

So whatā€™s the gist of the format? You only ever have to sign up for one game at a time - and that game is likely going to be with a similarly experienced opponent. This makes it a perfect place to build your 1v1 skills in tight matches. The main goal is having fun games, but if youā€™re looking for a competitive one it will be rising to the Legendary Level over time and defeating the defending Legendary 1v1 Player to claim that title for yourself!

Although the game is turn-based with a 48h deadline, please make sure you can start your game within one week after itā€™s set up and generally have enough time to keep the game moving along at a steady pace, i.e. at least two submits a day, preferably more (as itā€™s 1v1, the game will move forward in absence of your opponent after you submit and you can submit your next turn already). No worries if you donā€™t have time for NP2 some days though.

*** Hall of Fame ***
(Legendary 1v1 Players)

@Solfyre (3x, defending champion)
@Trucriot (2x)

fine-print on how the concept started and works
  1. Players sign up and get placed on a level according to their latest ranking (link) - new 1v1 players get the starting rating of 814 and likely play each other first.
  2. They get paired up through the (active) ladder, 1 vs 2 (legendary level), 3 vs 4 etc., so will play others on a likely comparable skill level.
  3. Winner of the top level match is the ā€œLegendary 1v1 Playerā€ until next round.
  4. Ladder gets re-arranged according to results (winners go up slightly (except #1), losers go down slightly (except last)). Players sign up for the next round -
    ā€¦ if previous ones choose not to, no problem: they wonā€™t be considered in pairings, but lose their position on the ladder (to encourage staying active even high up or as leader) - for come-back players the new-joiner rule will apply.
    ā€¦ if new ones join, they will be placed on the ladder according to their relative ranking with a slight malus (to encourage joining early)

After that, back to step 2 and repeat indefinitely. Iā€™m thinking of one round happening every two months, giving ample time for games to fully play out without a hurry. If a match hasnā€™t finished when the next LLL round is about to start, the players will be warned and after another week a tiebreaker will be applied (stars, else ships) to determine the placement on the next-round-ladder. The game can continue on afterwards until itā€™s settled though.

If everything works out, it will be an endless casual tournament with players never having to sign up for more than one match, but lots of interesting matches on all skill levels, with the top being particularly competitive and the lower end being a good place to gain experience and raise the level / staying engaged due to not facing impossible opponents, but similarly experienced ones instead.

The settings are the same as the KO tournamentsā€™ ones (except starting cash). For detailed reasoning check @HULKā€™s tournament thread.

Hereā€™s all settings deviating from the default NP2 ones:

  • Stars For Victory: 66%
  • Turn Based: On
  • Tick to Jump Each Turn: 6 Tick Jumps
  • Turn Deadline: 48 Hours
  • Dark Galaxy: Disabled
  • Stars Per Player: 64 Stars, Epic
  • Home Star Distance: Far
  • Starting Stars: 1
  • Starting Credits: $3000
  • Starting Ships Per Star: 100 Ships
  • Starting Economy: 20
  • Starting Industry: 20
  • Starting Science: 4
  • Cost Science: Cheap
  • Cost Scanning: Normal
  • Cost Experimentation: None
  • Cost Manufacturing: Expensive
  • Cost Banking: Cheap
  • Cost Weapons: None
  • Starting Experimentation: Level0
  • Starting Weapons: Level4

Settings are subject to change based on poll results below.

1 Like

Which (potentially permanent) setting change would you like to try for this round of LLL?

  • 8 Tick Jumps (instead of 6 Ticks)
  • Starting Distance Medium (instead of Far)
  • Keep the standard settings from last round
0 voters

An exit poll will later determine whether the chosen change above will become permanent. You can propose ideas for next roundā€™s poll in the thread below.

As per the excellent suggestion by suedenim, find below the (potentially crazy) one-time setting deviations I randomly generated. Vote for your favorites!

  • Starting Tech: level 11 Hyperspace
  • Turn Jumps: 12 Tick Jumps
  • Starting Tech: level 16 Scanning
  • Random Gates: Common Gates
  • Starting Stars: 4 Stars
  • These changes are all too crazy for me
0 voters

Polls will close when sign-ups close.

Sign me up! Seems like some fun stuff might happen with these setting deviations.

Iā€™m interested, sign me up

Sign me up!

Me too!

Ditto. Sign me up! :slight_smile:

Iā€™d like to join

I would like to join too!!!
Thanks!

Letā€™s go! Need a bit of 1v1 competition in this game lol. Sign me up!

Iā€™m in again for this please - thanks

Sign me up, Iā€™m on a roll and eager to finally loose a game :grinning: Iā€™m very afraid of long time jumps because Iā€™m still mostly used to playing real time games and having to plan more than one tick ahead was scary in my previous game. Changed starting distance is also scary, but it might be worth experimenting with.

As per the random changes: they mostly sound like quirky random stuff (which I suppose they should be) so I like all except from the long time jumps. I donā€™t think how would the random changes affect the enjoyability of LLL: random settings may make it feel like matches are inconsistent or more random based, even though proposed variations donā€™t really generate an advantage for any player on any map.

I donā€™t know what ā€œRandom Gates: Common Gatesā€ means. Could someone explain it?

P.S.: More starting stars doesnā€™t sound half as quirky as the rest of the list

1 Like

As all the settings are known before joining and the starting conditions for both players are still the same, I donā€™t think it adds any randomness in the results to have these random deviations. It just means that the games will also be more about how well you can adapt your strategies :slight_smile:

ā€œCommon gatesā€ means that there will be quite a few warp gates already built on random stars of the map. They should still be mirrored though.

More stars also means more starting ships which I imagine will have an interesting impact.

Absolutely, Iā€™m new and this sounds really fun.

sign me up

Iā€™m in

Iā€™m in

Iā€™m in

Sign me up, i think:)

Sign me up