@SuperDave did seriously kick my big fat hairy green a**!!!
He went heavy on Industry (never bought a Science) and it turns out that me going heavy Science was a terrible choice. It was clear after just a couple of cycles that I’d get crushed, so I offered to concede.
Plus yes @nick.muzzio, the dice gods were not nice to me - I got a Weapons hit (useless early on) … and I said what the heck, let me try finishing Exp so I get double the points … and got an Exp hit. Which when they are expensive, only gets me a third of the way to the next level and obviously I’d rather have hit just about anything else. There was a double injustice in that @SuperDave did 3x24 ticks of Hyper … and got a Hyper hit!
We used the same starting params as the “2v2” (with ALT account) games, so instead of $2,000, we only had a $1,000 … even though the star count was similar (since 64 stars/player versus 32). Plus only one homestar, so further reduction in Economy.
Both of us would like some parameters that provide different paths to victory … versus just being an Indy-fest. So we just started a new test-game that is 1v1 EPIC and same params, but starting cash is $2,000, home star is 20/20/4 with 50 ships, and you start with only ONE star. I told Dave that assuming he does an “Indy strategy”, I’ll try using Science and hopefully it will make for a reasonably balanced battle with differing approaches.
Having said all that, @SuperDave did defeat me in the final game of the 1v1 Tournament so I declare him the winner of that … plus the very first 1v1 mirror’ed EPIC game - congrats!
P.S. As discussed, I want to see how the new params play out, but if we find something decent, I’ll be firing up another 1v1 tournament soon - chime in if you are interested in playing.
PPS. Here’s a screenshot of the galaxy (click to see big) showing my planned path of conquest!