How about a 64-user turn-based game?
I’d recommend the following options for Jay to create - chime in if you think something should be changed.
Stars for Victory: 33% (so it doesn’t take forever to end)
Player Type: Premium Only (reduce AFK’ers)
Formal Alliances: ENABLED (really needed for 64 players!)
Random Gates: Common
Dark Galaxy: Enabled (this would be wild!)
Galaxy Type: Circular
Starting Distance: Close
Resources: Plentiful (move the game along)
Starting Cash: $1,500 (ditto above)
Starting Tech - Scanning: Level 2
Starting Tech - HyperSpace: Level 2
Research Costs - Scanning: Cheap (offset for the Dark Galaxy)
Research Costs - Weapons: Expensive (slow down the arms race)
Game Time: Turn Based
Turn Jumps: 6 Tick Jumps
Max Turn Wait: 12 hours
P.S. If there was a “Very Expensive” option (288) for Research costs, I would set that for Weapons and put Manu at Expensive … that helps keeps the other tech potentially interesting after the mid-game.