So I’ve seen in several threads discussion of randomness in games: Random maps being one of the big “pie in the sky” sort of ideas.
Obvious random map generation is really tough to balance and even make playable in a lot of ways but I wonder if there’s a similar but elegant solution.
Using the maps we already have, but totally randomizing the races that appear in each settlement, the starting races, and the zombie races.
Yes, it would result in less than ideal situations where Dwarves are appearing swamps, trolls in the desert and so on… but overall, I think it would create some really interesting dynamics and games.
I think it would also force people to really look at a map and plan their deck accordingly, and each play through might require a slightly different deck to function optimally.
Goblin woods is my go to example on this. How many ways are there to beat the map? Can you imagine how different the game would play if there was diversity in which races were available and in what quantities? Even facing off against a hodgepodge of zombies, with a chance of seeing other bosses besides MoC and JK would add an element of uncertainty not currently present.
Anyway, just a thought.