We have not, but probably should do a better job of aggregating information about the AI. @BelSon started a documentation project, and it is a work in progress.
I have noticed that AIs can be quite difficult to understand, and in the discord server there are especially a lot of questions relevant to the topic. This has ignited within me the desire to create a comprehensive guide to AIs within Neptune’s Pride. I know I won’t be able to do it myself, so I’m willing and eager for any and all suggestions and remarks that you may have.
Anyway, I won’t take up too much more of your time. But here’s a link to a google doc where I’ve started the gu…
In NP, the current AI behaviors were mostly designed around the time of 2015 MAR, and probably little few changes after that. You can start by reading these forum posts.
In 2015 MAR,
@JayKyburz changed the combat algorithm, especially where it concerns Formal Alliances.
In the months afterwards, Jay implemented the current AI behaviors into what is playing now. I searched and found what I think is the first mention of this new AI mechanics.
The help files are not yet updated with this information, so you should search this forum for variations of words “ regard” or “ trade” or “ ai”. You do not need to go back more than 2015 March.
If you are 1st place on …
Some gamers have contributed efforts towards Jay to improve the AI. Search these threads.
Read through more forum posts to see if there is some more.