I recently played a Circular Galaxy. It was a “dark” one … so I just kept expanding … and eventually realized that I had an early “short-jump” path into the center, whereas others were not able to “join” me until they got more Range. I had forgotten how “HOT” the middle can be … since once players get enough Range, they come at you from all sides!
So for grins, I decided to re-create the game and actually start in the Center playing against Robots.
As a segway, some may remember that a while ago (LOL back in 2016 per this link), I created some “Twin-Ring cluster” maps where you were surrounded by Robots and had to fight your way to victory. While doable, it’s not easy when it is 1v7 … or 1v19 … or 1v32!
They key to winning is focus on Weapons Research (lots of Science) and pick 'em off one by one. So you go all-in against one Robot, while being friendly to the others, including trading tech (via cash if needed) since they are all researching other stuff and will quickly outpace your single player research efforts. This becomes challenging when you get a lead in Stars, since if you are friendly, you are reset to “ENEMY (-1)” at the start of each cycle … so gets pricey to “repair relationships.” And if you “goof” up and have a collision, you are basically an Enemy for life!
So rather than create a “Twin-Ring Cluster”, I decided to create the more typical random star layout map - see picture below along with params. But to make this challenging, I decided that I would NOT trade with the Robots - plus no sending Cash to make them friendly with 'ya.
So once again, you focus on Science/Weapons … but you quickly fall behind in all the other techs. And because Experimentation Bonuses are random, one of the Robots must have gotten Weapons hits … because they were even for the first couple levels … and they, of course, share it with all their friends!
I tried to stay friendly, but there are some collisions … plus once you lead in stars, you become “ENEMY (-1)” to everybody … and they spontaneously launch an attack on you.
If you want to try this yourself, here’s how I created the game with the modifications to the defaults.
- Set a password (so someone doesn’t join)
- Change Stars for Victory from 50% to 66%
- Change Players from 8 to 9
- Change Dark Galaxy to Disabled (since you need to pick the center position plus see if it is a “decent” map - this actually takes a bunch of tries, since you don’t want big gaps)
- Change Galaxy Type from Random Hex to Custom
- Here’s the coordinates I used for the Custom Galaxy
[ [0,0],[0,-20.9],[14.77,-14.77],[20.9,0],[14.77,14.77],[0,20.9],[-14.77,14.77],[-20.9,0],[-14.77,-14.77] ] - Change Starting Stars from 6 to 1
- Change Game Time from Real Time to Turn Based
- Change Turn Jumps from 8 ticks to 6 ticks
- Join game and Force Start it
Remember, NO Trading Tech (or sending Cash) to acquire technology from the Robots and/or to get friendly with them.
Note that isn’t the map I’m currently playing (I forgot to take a screen shot at the beginning ) and here is what that looks like at Tick #1008!
I’m Blue Circle … and yes, I lost my core star. While I was fighting down South, Orange went blitzo against me … and when they have many, many more ships that you, it’s a losing battle. I have a decent position below my Core and we’ve swapped a central star several times. The Robot will capture it, then not reinforce it (plus sometimes battle it’s neighbor Purple Robot which has saved me several times … but Purple has also attacked me), and I’ll snarf it back … wiping out Double Digit Economy. I’ll built a Warp Gate to reinforce … but the Robot seems determined to take THAT star back … so I end up being overwhelmed, destroy the Warp Gate, and he rebuilds all the Economy - it’s like waves in the ocean.
Yes, I’m using Warp Gates. I thought maybe I could try to win without them … but it quickly became obvious no way … since while the Robots do battle each other, their ship count quickly becomes more than you - check out these stats from Tick #1008.
On the Intel Chart, I’m the White Line! So my only chance is to HULK SMASH … and having Weapons 33 versus 23 helps … but as seen, they are at level 20 on all the others whereas mine are all single digits. As I get Exp hits in other tech, I’ll take a break on Weapons to finish 'em off, especially Manu and Terra.
Here’s a link to the game in progress. Not sure I’ll see this to completion. The Robots have a total of 331,268 ships … versus my 8,555! And even thought I have more Stars and Industry, their Manu (20 versus 9 currently) means even an individual Robot has a higher Ship Production than I do.
I was able to take out Pink … but Red hunkered down and has 22,974 ships on those 4 stars in my territory … and even with an advantage in Weapons, I can’t afford a direct assault. Good news is he is leaving me along - maybe after getting HULK SMASHED he’s afraid. But if he busts out, I’m in BAD shape. Ditto if Yellow (who also has 80,000+ ships) starts to attack - we are “ENEMY(-1)”, but so far, they are just moving/building ships around even thought we share a border.
Since I desperately need to acquire stars to stand a chance, I’m making a move against Green (who was battling with Blue Square) so between than and my attacks, he’s down to “only” 17,149 ships … so only double mine … and I’m having to shunt a lot to defend against Orange.