I know there has been some weirdness with how the “on attack” and “on defeat” abilities have been playing out, especially with the new Buccaneers that went in recently.
So I’ve added a cleaner post-combat-abilities phase where all of these abilities will go into effect, after all the damage has been done. This will include the Dredger, Slaver, Chipper, and Grappler.
So we won’t get situations where your ship is Dredged before it can attack, or where your abilities don’t fire for whatever reason.
If your ship participates in a combat where there is a ship that can be dredged or Buccaneers that can be slaved, you will go into a random draw with any other ships that might get this booty. So there will be some randomness if there are multiple ship eligible, but you will still have a chance to get the loot.
If you get Grappled by a ship that subsequently sinks, you will no longer be grappled.
There is a still a situation where a target will be sunk before every ship ordered to attack gets its attack in, whereby you might lose out on a chance to get loot. This might change in the future, but we’ll have to work out exactly how we want this to play out.
These changes will be in the next release. Thanks for all your help testing!