I think Terra plays a “good” role in the game - would strongly recommend you keep that around.
If the game creator doesn’t want it to play a role, they can set it up for that game so not researchable … but be a bummer to penalize everyone by removing it.
I’m not a huge fan of how terraforming basically “levels out” the quality of stars in really big games towards the end. I would like good starts to remain good all the time.
I’m still planning on doing the new version of banking and experimentation so that they work more like manufacturing and scale better.
I hear you on the “levelling” out … but again, that mostly comes into play for high/long games … and one can do stuff like make Terra crazy expensive … or not available to upgrade at all.
I assume you are re-scalling Banking and Experimentation per the threads from about a year ago - I certainly would suggest that is a higher priority feature request IMHO.
Is there a reasonable way you could code in to make lower quality stars max out after x number of ticks terraforming? Or throttle it’s price so costs get ridiculous the worse the star is?
At the moment, as stars are being occupied and Economy is cheap, cost for Economy upgrades are really low, like less than $5. Industry and Science are set at expensive, though they still cost the same as if in standard settings.
We just got through Cycle 5, in this game, and I found out something quite interesting. I was checking to change “Research Next” to whatever bonus I got from the pay. And saw everything was at “0” points except what I’m researching right now. So I checked events and found this:
I know this game has been set to have no Terraforming research, but that doesn’t mean, you have to waste the experimentation bonus on it.
@JayKyburz I really agree with coming up with a new terraforming idea. Good luck @Hulk Really? Okay, I kind of think that’s pretty silly… I’m with @Starfleet here, you shouldn’t be wasting exp on something you can’t research.
This happened to me too! E llioT, on the first rounds.
It was very lame ;/
I’ve played a bunch of games and never had it happen before… I doesn’t feel like a “goof” feature, If feels like it has to do with terra being off in this game variant.
@Kavanavak still leads. Yellow circle and yellow square are being eaten up (by who knows who) and cyan square is pretty much over with.
I really appreciate how only one player went AFK so far, thanks guys
Personally, I haven’t really found the locked terra to be a problem yet. Science is getting higher, yes, but so far I can manage without a problem thanks to the cheap econ.
If you really want to stop the stars from leveling out, you could make terraforming multiply the star’s initial resources rather than adding to them.
Something along the lines of:
“All your stars natural resources are improved to (X*Y)/5 + Y rounded up, where X is your terraforming level tech and Y is the stars natural state.”