I finally found this bug this morning. Thanks very much for reporting it.
If fixed you up with 25 free coins and a month of premium.
Apologies!
I’m working my way through other games fixing folks up with coins that need it.
Please email me directly if you think you missed out. (jay@ironhelmet.com)
There’s a cool new effect when you go look at Combat results! Unfortunately it’s kind of freaking out. Half of it is hidden offscreen, and it gets offset from the proper placement if the UI is set anywhere but Center, in the direction the UI is adjusted. In the screenshot below, the pointer is misplaced to the left by about a league and a half:
How upset would you be if I removed the ability to move the UI to the left or right. None of the elements are centering in the correct place when you do that either.
I pushed a fix to have those elements fixed in place (does not work in Firefox. ) And made it so the event notifications are at least in the middle where they should be.
The new card handling codes seems to be omitting the automatic refresh when you play a card. Cards you play now stay in your hand until you manually refresh the game data.
I was just looking at this bug. The twins seem to be working in my tests.
I tested with buffed fortifcations and mutiple twin cards as well. I tested cases where they zombies were completly destroyed. I can’t find any issues.
ps: I never realised how awsome thes guys are. On a Dwarf forgtress with a master builder buff these guys are dealing out 500 strength damage attack, for every unit that arrives at the castle, at no mana cost.
Yeah they’re incredible! I haven’t used them in a little while so I’m not sure if this bug is still around, but I’ll be sure to let you know if I see it again.
Another bug! However, before I describe that I wanted to follow up on the Rune Dancer “bug.” I saw this again, but with another unit. A total browser reload did indeed do the trick.
New bug: I’m currently playing two MP games. In MP1, I bought an Elf with two Hero Coins, but didn’t like what I saw, so I closed the window to decide later, went back to the main menu and entered MP2. The first screen displayed was the Tavern with the three Elf options, which was amusing considering MP2 doesn’t have any Elvin towns.
Worse, it won’t clear, even with a browser reload, which means no buying new Heros in MP2…
I’m going to open MP1 again, select a Hero, and see if that resolves it.
So going back to MP1 and selecting a Hero did resolve it.
I came across this bug again in another MP game, where I bought a Hero from the Tavern and didn’t select one. I forgot about it and the game ended two hours later. When I went to the Tavern in the next game, up popped same the three Heroes I’d purchased, not selected from the previous game. Is the Tavern “object” global to Blight and not game session specific?