It seems that when you make a carrier loop between 3 or more stars they break? when the carrier reaches the end of the loop instead of carrying on the same direction it was already travelling it decides to turn around and do the entire loop backwards instead of the same way it was already going… This is rather annoying.
So could someone please clarify if I am doing something wrong I have tried everything to get them to keep going the same direction.
I am going to presume this is just how the game is made and I would like for an option or something to make the carriers not do the loop in reverse when it reaches the end of the loop because that is not looping that is just sending a carrier backwards and forwards.
Its important because I like to have 2 or more carriers participating in each loop, but I dont want to them both hit the same star at the same time because this is pointless… if they keep doing the loop backwards they will both hit the centre of the loop at the same time and both try to collect on the same star but obviously only one of them will and if they do this the carrier wasted its time going there.
If I have a loop 24 hours long with 2 carriers, I want to for each carrier to reach the drop of point every 12 hours basically splitting my loop into half, it has the same effect of having a warp gate but just for 25$ carrier instead.
Can anyone understand this?? or I will post some screenshots… at the moment I am just micromanaging my carriers to achieve this same effect.