Foremost, “Hi, I am Trensicourt! It has been almost a year since I touched Neptune’s Pride 2. It was a great game then and still is now. I guess you could say I was itching to play a grand strategy game.”
Here are my feature requests:
Carrier Upgrades & Research: Every carrier has lets say 1 slot. Those
slots can be equipped with a module or upgrade. I suggest 3 different
possible modules. For example, Scanning Module, Trading Module,
Salvage Module. Once a slot has been used, it can be removed and
replaced by another module.
a. Scanning Module: Costs 25 credits.
Increases the scanning range of Carrier by Scanning Level X(25%). Maintenance $5.
b. Trading Module: Costs 50 credits. Generates 10 credits + 1 credit per level of banking per round.
c. Salvage Module: Costs 50 credits. Gains 5 credits per infrastructure destroyed, 1 ship per industry building destroyed, and 1 + 1(Experimentation Level X) research
point per science lab. Maintenance $5
How does this feature sound for a start?