So I have the goal of creating a new large 32-player game and minimizing drops, with an ideal start date of about 1-2 months from now.
The biggest change I’d like to affect to the default map, would be to create one similar to a large 64-player game, where the overall map was divided into 9 large ‘voids’-- or semi-circular holes with few stars, divided into a grid, giving nearly all players a chance to have a well defended wall on one-side–this seems to stabilize the start of the game a bit.
Does anyone have a suggestion for a premade map to do this–and how to use one?
Proposed Parameters
Turn-based
Pace: Preferably 1 turn and 1 production per day with 24 ticks.
32-Players (preferably 64)
Distant start
CUSTOM MAP – TBD
Large HW (20/20 production).
Dark Universe
Trade within range
Formal alliances
Tech: Big scanning boost, roughly 1/4 that amount in a hyperspace boost (probably 12/3).
All other techs at 0, cheap banking and experimentation (I think this makes them more competive/useful techs in larger games)
$1000 start, 10 ships per planet.
Any takers? Any suggested changes to ensure many committed players?