Custom Galaxy Maps Designs Three Neighbors no corners


#5

EDIT updated map ID.

These coordinates are for
64 player map 64L, 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

[[0.0000,0.0000],[12.4000,0.0000],[23.1387,-6.2000],[23.1387,6.2000],[33.8774,0.0000],[46.2774,0.0000],[52.4774,10.7387],[48.9162,22.6163],[60.9832,19.7616],[57.4220,31.6392],[55.0290,43.8061],[43.7398,48.9359],[53.8269,56.1477],[42.5377,61.2775],[31.7990,67.4775],[20.5098,62.3477],[21.7119,74.6893],[10.4227,69.5596],[-1.3106,65.5485],[-4.8718,53.6709],[-13.3775,62.6938],[-16.9387,50.8161],[-6.2000,10.7387],[-6.2000,23.1387],[-16.9387,16.9387],[-16.9387,29.3387],[-23.1387,40.0774],[-35.5387,40.0774],[-44.0444,31.0545],[-47.6056,42.9322],[-56.1114,33.9093],[-65.4518,25.7535],[-64.2496,13.4119],[-75.5388,18.5416],[-74.3367,6.2000],[-74.3367,-6.2000],[-64.2496,-13.4119],[-75.5388,-18.5416],[-65.4518,-25.7535],[-56.1114,-33.9093],[-44.0444,-31.0545],[-47.6056,-42.9322],[-35.5387,-40.0774],[-6.2000,-10.7387],[-16.9387,-16.9387],[-6.2000,-23.1387],[-16.9387,-29.3387],[-23.1387,-40.0774],[-16.9387,-50.8161],[-4.8718,-53.6709],[-13.3775,-62.6938],[-1.3106,-65.5485],[10.4227,-69.5596],[20.5098,-62.3477],[21.7119,-74.6893],[31.7990,-67.4775],[42.5377,-61.2775],[43.7398,-48.9359],[53.8269,-56.1477],[55.0290,-43.8061],[57.4220,-31.6392],[48.9162,-22.6163],[60.9832,-19.7616],[52.4774,-10.7387]]

These coordinates below are for the same looking map, except it is
64 player map 64L, 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

[[0.0000,0.0000],[4.4000,0.0000],[8.2105,-2.2000],[8.2105,2.2000],[12.0210,0.0000],[16.4210,0.0000],[18.6210,3.8105],[17.3574,8.0252],[21.6392,7.0122],[20.3755,11.2268],[19.5264,15.5441],[15.5206,17.3643],[19.0999,19.9234],[15.0940,21.7436],[11.2835,23.9436],[7.2777,22.1234],[7.7042,26.5027],[3.6984,24.6824],[-0.4651,23.2591],[-1.7287,19.0445],[-4.7469,22.2462],[-6.0105,18.0315],[-2.2000,3.8105],[-2.2000,8.2105],[-6.0105,6.0105],[-6.0105,10.4105],[-8.2105,14.2210],[-12.6105,14.2210],[-15.6287,11.0194],[-16.8923,15.2340],[-19.9105,12.0323],[-23.2248,9.1383],[-22.7983,4.7591],[-26.8041,6.5793],[-26.3775,2.2000],[-26.3775,-2.2000],[-22.7983,-4.7591],[-26.8041,-6.5793],[-23.2248,-9.1383],[-19.9105,-12.0323],[-15.6287,-11.0194],[-16.8923,-15.2340],[-12.6105,-14.2210],[-2.2000,-3.8105],[-6.0105,-6.0105],[-2.2000,-8.2105],[-6.0105,-10.4105],[-8.2105,-14.2210],[-6.0105,-18.0315],[-1.7287,-19.0445],[-4.7469,-22.2462],[-0.4651,-23.2591],[3.6984,-24.6824],[7.2777,-22.1234],[7.7042,-26.5027],[11.2835,-23.9436],[15.0940,-21.7436],[15.5206,-17.3643],[19.0999,-19.9234],[19.5264,-15.5441],[20.3755,-11.2268],[17.3574,-8.0252],[21.6392,-7.0122],[18.6210,-3.8105]]

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64 Player Map Design
New 32 player games - endgame too soon
64 Player Map Design
#6

Cool stuff and thanks for sharing the coordinates too.

BTW, if you are planning to pattern this after Madness (only ONE star/player), I highly recommend closer distances … those distances (for Scan/HR) just take too long to acquire tech for … and it’s a HUGE disadvantage for the attacker to have to wait that long to hit.

Along those lines, there were some circular galaxies a while back where there were long jump between empires because the game creation algorithm didn’t create any intermediate stars. I had to make an HR6 jump which was very, very, very difficult … since once the defending player sees it coming, they kill the WG and build others nearby to zip ships in. Several sets of empires had HR10 jumps that they are pretty much impossible to make unless there is collusion between 'em.

The net effect was the empires in the middle (closer jumps) were natural targets from day one … which was kinda unfair to them.


#7

The coordinates were provided so anyone may copy and paste.

The 12.4 LY coordinates were intended for random scatter maps, but could be used however anyone likes.

These coordinates may be scaled to Close = 8.2 or 8.3 LY.

These coordinates may be scaled to Far = 16.5 LY.

All coordinates are centered about the origin [0,0], so anyone with trigonometry skills may convert to [ R, Theta ] to rescale them.

I have never played a twin rings map, so I do not know how well 12.4 LY coordinates will perform.

The 4.4 LY coordinates were intended for the Madness ( One star / player ) maps, Jay or someone with high priviledges will be needed to implement them.

If you need 3.4 LY coordinates, then I can regenerate them ? Or just set the game with some additional starting Scanning or Hyperspace range.

I got lucky. These diamond patterns were able to work out exactly to 16, 24, 32, and 64 players.

I just noticed that new loop branches can be added to that 64 player map 18 players at a time.


#8

The 4.4 LY maps can also be scaled.

These coordinates may be scaled to Close = 2.9 LY.

These coordinates may be scaled to Far = 5.9 LY.


#9

OMG, these look awesome! I cant wait to try some of them out!


#10

EDIT : updated map ID.

These coordinates are for
32 player map 32D , 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

EDIT : Caution for map 32D at 12.4 LY. For the four galactic core stars, there is potentially a fourth neighbor that is 41 % ( 17.5 LY = 12.4 + 5.14 LY ) farther away, so on a random star scatter map, the fourth neighbor could reach you by capturing the additional intervening stars. This could be slightly unfair, since the other 28 empires only have three neighbors. This probably depends on how the stars are scattered in-between. Maybe that enemy needs to fight through the nearby two neighbors first, or you need a non-aggression pact, or a trusted ally to watch your back here, or you are a fearless galactic overloard and could not care less. MUHAHAHAHAH !!!

[[31.9068,-6.2000],[8.7681,0.0000],[21.1681,0.0000],[31.9068,6.2000],[33.6620,18.4752],[21.6845,21.6845],[30.4526,30.4526],[18.4752,33.6620],[6.2000,31.9068],[0.0000,8.7681],[0.0000,21.1681],[-6.2000,31.9068],[-18.4752,33.6620],[-21.6845,21.6845],[-30.4526,30.4526],[-33.6620,18.4752],[-31.9068,6.2000],[-8.7681,0.0000],[-21.1681,0.0000],[-31.9068,-6.2000],[-33.6620,-18.4752],[-21.6845,-21.6845],[-30.4526,-30.4526],[-18.4752,-33.6620],[-6.2000,-31.9068],[0.0000,-8.7681],[0.0000,-21.1681],[6.2000,-31.9068],[18.4752,-33.6620],[21.6845,-21.6845],[30.4526,-30.4526],[33.6620,-18.4752]]

These coordinates below are for the same looking map, except it is
32 player map 32D , 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

EDIT : On map 32D, the 4.4 LY map with one star per player, the fourth neighbor at the galactic core is sufficiently far away to be less of an “unfairness” concern since there are no intervening stars, and requires two additional tech levels of Scanning and Hyperspace to reach directly.

[[11.3218,-2.2000],[3.1113,0.0000],[7.5113,0.0000],[11.3218,2.2000],[11.9446,6.5557],[7.6945,7.6945],[10.8058,10.8058],[6.5557,11.9446],[2.2000,11.3218],[0.0000,3.1113],[0.0000,7.5113],[-2.2000,11.3218],[-6.5557,11.9446],[-7.6945,7.6945],[-10.8058,10.8058],[-11.9446,6.5557],[-11.3218,2.2000],[-3.1113,0.0000],[-7.5113,0.0000],[-11.3218,-2.2000],[-11.9446,-6.5557],[-7.6945,-7.6945],[-10.8058,-10.8058],[-6.5557,-11.9446],[-2.2000,-11.3218],[0.0000,-3.1113],[0.0000,-7.5113],[2.2000,-11.3218],[6.5557,-11.9446],[7.6945,-7.6945],[10.8058,-10.8058],[11.9446,-6.5557]]

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Possible Multi-player Tournament
#11

Other map designs are possible, but they do not come out into the 16, 24, 32, 64 players constrained in NP2.


#12

EDIT : Jay has named this the “xjhdexters-quad_flower” map.

EDIT : updated map ID.

These coordinates are for
64 player map 64D, 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

EDIT : Caution for map 64D and at 12.4 LY. For the four galactic core stars, there is potentially a fourth neighbor that is 41 % ( 17.5 LY = 12.4 + 5.14 LY ) farther away, so on a random star scatter map, the fourth neighbor could reach you by capturing the additional intervening stars. This could be slightly unfair, since the other 28 empires only have three neighbors. This probably depends on how the stars are scattered in-between. Maybe that enemy needs to fight through the nearby two neighbors first, or you need a non-aggression pact, or a trusted ally to watch your back here, or you are a fearless galactic overloard and could not care less. MUHAHAHAHAH !!!

[[31.9068,-6.2000],[8.7681,0.0000],[21.1681,0.0000],[31.9068,6.2000],[42.6456,12.4000],[44.9731,24.5796],[54.3572,16.4741],[56.6847,28.6537],[56.2323,41.0455],[44.2548,44.2548],[53.0229,53.0229],[41.0455,56.2323],[28.6537,56.6847],[24.5796,44.9731],[16.4741,54.3572],[12.4000,42.6456],[6.2000,31.9068],[0.0000,8.7681],[0.0000,21.1681],[-6.2000,31.9068],[-12.4000,42.6456],[-24.5796,44.9731],[-16.4741,54.3572],[-28.6537,56.6847],[-41.0455,56.2323],[-44.2548,44.2548],[-53.0229,53.0229],[-56.2323,41.0455],[-56.6847,28.6537],[-44.9731,24.5796],[-54.3572,16.4741],[-42.6456,12.4000],[-31.9068,6.2000],[-8.7681,0.0000],[-21.1681,0.0000],[-31.9068,-6.2000],[-42.6456,-12.4000],[-44.9731,-24.5796],[-54.3572,-16.4741],[-56.6847,-28.6537],[-56.2323,-41.0455],[-44.2548,-44.2548],[-53.0229,-53.0229],[-41.0455,-56.2323],[-28.6537,-56.6847],[-24.5796,-44.9731],[-16.4741,-54.3572],[-12.4000,-42.6456],[-6.2000,-31.9068],[0.0000,-8.7681],[0.0000,-21.1681],[6.2000,-31.9068],[12.4000,-42.6456],[24.5796,-44.9731],[16.4741,-54.3572],[28.6537,-56.6847],[41.0455,-56.2323],[44.2548,-44.2548],[53.0229,-53.0229],[56.2323,-41.0455],[56.6847,-28.6537],[44.9731,-24.5796],[54.3572,-16.4741],[42.6456,-12.4000]]

These coordinates below are for the same looking map, except it is
64 player map 64D , 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

EDIT : On map 64D, the 4.4 LY map with one star per player, the fourth neighbor at the galactic core is sufficiently far away to be less of an “unfairness” concern since there are no intervening stars, and requires two additional tech levels of Scanning and Hyperspace to reach directly.

[[11.3218,-2.2000],[3.1113,0.0000],[7.5113,0.0000],[11.3218,2.2000],[15.1323,4.4000],[15.9582,8.7218],[19.2880,5.8457],[20.1139,10.1674],[19.9534,14.5645],[15.7033,15.7033],[18.8146,18.8146],[14.5645,19.9534],[10.1674,20.1139],[8.7218,15.9582],[5.8457,19.2880],[4.4000,15.1323],[2.2000,11.3218],[0.0000,3.1113],[0.0000,7.5113],[-2.2000,11.3218],[-4.4000,15.1323],[-8.7218,15.9582],[-5.8457,19.2880],[-10.1674,20.1139],[-14.5645,19.9534],[-15.7033,15.7033],[-18.8146,18.8146],[-19.9534,14.5645],[-20.1139,10.1674],[-15.9582,8.7218],[-19.2880,5.8457],[-15.1323,4.4000],[-11.3218,2.2000],[-3.1113,0.0000],[-7.5113,0.0000],[-11.3218,-2.2000],[-15.1323,-4.4000],[-15.9582,-8.7218],[-19.2880,-5.8457],[-20.1139,-10.1674],[-19.9534,-14.5645],[-15.7033,-15.7033],[-18.8146,-18.8146],[-14.5645,-19.9534],[-10.1674,-20.1139],[-8.7218,-15.9582],[-5.8457,-19.2880],[-4.4000,-15.1323],[-2.2000,-11.3218],[0.0000,-3.1113],[0.0000,-7.5113],[2.2000,-11.3218],[4.4000,-15.1323],[8.7218,-15.9582],[5.8457,-19.2880],[10.1674,-20.1139],[14.5645,-19.9534],[15.7033,-15.7033],[18.8146,-18.8146],[19.9534,-14.5645],[20.1139,-10.1674],[15.9582,-8.7218],[19.2880,-5.8457],[15.1323,-4.4000]]

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64 Player Map Design
#BRINGBACK64! (64 Game Resurrection Petition)
64 Player Map Design
64 Player Map Design
New Random 64 Player map generator
#14

Is it possible to generate these for fewer than 16 players, or post the code used to generate them?

Thanks!


Custom Cluster Map Designs
#15

Uploaded one MS Excel 2010 file for the first four L-series maps.

You can download from my Google Drive.

https://drive.google.com/folderview?id=0B2KOZMY2t2BvbFYxZXZJdlM3bmc

Will upload another Excel file for the other two maps soon.

I am also working on another map design for 24 and 64 players.
I do not yet know whether the aesthetics and distances will come out right.

I believe maps with less than 16 players would violate the three neighbors rule.


#16

@JayKyburz I didn’t realize you could use floating point numbers for the coordinates, has that always been possible?!?


#17

I think so. I just parse what is received as a json array.


#18

So when we gonna try one of these out? :smiley:


#19

Start a game anytime. Just copy the coordinates listed for the map that you like, and paste them into the Custom Galaxy text box for the Custom Galaxy Type.

I do not know how to make a galaxy with one star per player.

I have uploaded one MS Excel 2010 file for the two D-series maps.
You can download from my Google Drive.

https://drive.google.com/folderview?id=0B2KOZMY2t2BvbFYxZXZJdlM3bmc

I am trying to design some more maps.


#20

These coordinates are for
32 player map 32J , 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

[[-5.3694,0.0000],[5.3694,6.2000],[5.3694,-6.2000],[16.1081,0.0000],[28.5081,0.0000],[-28.5081,6.2000],[-17.7694,0.0000],[-28.5081,-6.2000],[31.4369,12.0492],[33.8404,24.2140],[22.1036,20.2131],[24.5072,32.3779],[14.8286,40.1295],[4.8231,47.4540],[3.4826,35.1267],[-6.5229,42.4513],[-17.6413,36.9612],[-28.5112,30.9942],[-17.9087,24.5641],[-28.7786,18.5970],[31.4369,-12.0492],[22.1036,-20.2131],[33.8404,-24.2140],[24.5072,-32.3779],[14.8286,-40.1295],[3.4826,-35.1267],[4.8231,-47.4540],[-6.5229,-42.4513],[-17.6413,-36.9612],[-17.9087,-24.5641],[-28.5112,-30.9942],[-28.7786,-18.5970]]

These coordinates below are for the same looking map, except it is
32 player map 32J , 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

[[-1.9053,0.0000],[1.9053,2.2000],[1.9053,-2.2000],[5.7158,0.0000],[10.1158,0.0000],[-10.1158,2.2000],[-6.3053,0.0000],[-10.1158,-2.2000],[11.1550,4.2755],[12.0079,8.5921],[7.8432,7.1724],[8.6961,11.4889],[5.2618,14.2395],[1.7114,16.8385],[1.2358,12.4643],[-2.3146,15.0634],[-6.2598,13.1153],[-10.1169,10.9979],[-6.3547,8.7163],[-10.2117,6.5990],[11.1550,-4.2755],[7.8432,-7.1724],[12.0079,-8.5921],[8.6961,-11.4889],[5.2618,-14.2395],[1.2358,-12.4643],[1.7114,-16.8385],[-2.3146,-15.0634],[-6.2598,-13.1153],[-6.3547,-8.7163],[-10.1169,-10.9979],[-10.2117,-6.5990]]

Uploaded one MS Excel 2010 file for this map 32J.

You can download from my Google Drive.

https://drive.google.com/folderview?id=0B2KOZMY2t2BvbFYxZXZJdlM3bmc

I am trying to make some more maps, hoping the distances would cooperate.


Possible Multi-player Tournament
#21

give your maps some names.

I’m playing around with the quad flower one above.


#22

This will be the new 64 player map later today, thanks @xjhdexter

The current 64 player game that has 30 seats left will be the last grid. After a few games of it I decided it was pretty weak sauce.

Those gaps in the center only require tech 6-10 to jump across depending on the scatter so I think there are some good opportunities for some argy bargy fairly early.


64 Player Map Design
#23

I have not yet thought of names for the maps. Thus far, I have only given them letter suffixes.

There are four L-series maps, 16L , 24L , 32L , 64L , because the math that I used tends to put them into a loop structure. Map 64L is derived from map 24L, because a hexagon structure can be extended indefinitely by repetition.

Map 16L looks kind of squarish.

Map 24L looks kind of hexish, . . . similar to a hexagon. Reminds me of Saturn’s north pole.

Map 32L looks kind of like an octagon.

Map 64L , IDK , three loops ? Tri-loops ? Tri-hex ?

There are two D-series maps, 32D and 64D. I chose the fourth letter of the alphabet because there are four spokes radiating out from the central core to meet the perimeter.

Map 32D looks like some kind of galaxy with a core having quad-spokes ?

Map 64D looks like a four-leaf clover ?

There is one J-series map 32J. The central axis makes me think there is a jet flying through the galactic center.

Someone else can probably come up with better names than I can. I am open to suggestions . . .

I am still trying to make some C-series maps, but the math is a bit more challenging for me to push the fourth and fifth neighbors out as far away as possible. I need more time.


#24

AAWWEE !!! Is it just me ? Those scattered colors and shapes are psychedelic !!

Jay, that is map 64D that you are playing with.

Have you played around with the map 64L ?


#25

I haven’t played too much with the 64L yet. I chose the D map because I thought the outer edges of the “loops” would be closer to the center, creating more opportunities for interactions between each.

Keep in mind this map will not be created untill the current 64 player fills and starts.


64 Player Map Design