Custom Galaxy Maps Designs Three Neighbors no corners

#1

My idea here began with the ending of that wild MADNESS game.

So now I have created several custom galaxy maps.

My concept here is that every home star or empire has exactly three nearby neighboring home stars or empires,
so no empire has a corner starting position.

These maps are somewhat circular. They are not a torus, but my 64 player map almost looks like the next best thing.

I am also adding 0.4 decimal light years to the starting positions,
to prevent round off confusions for determining scan range or hyperspace range or carrier flight times.

For example,

If starting distance is Standard = 12.4 LY , then
there is no doubt that is Scanning tech 11 , HR 10 , carrier flight time = 38 hours

If starting distance is Close = 8.18 or 8.267 LY = ( 0.66 or 2/3 ) * 12.4 LY , then
there is no doubt that is Scanning tech 7 , HR 6 , carrier flight time = 25 hours

If starting distance is Far = 16.49 or 16.53 LY = ( 1.33 or 4/3 ) * 12.4 LY , then
there is no doubt that is Scanning tech 15 , HR 14 , carrier flight time = 50 hours

I am avoiding using 12.5 LY because this can get into some confusion with carrier flight times.

If starting distance is Close = 8.25 or 8.333 LY = ( 0.66 or 2/3 ) * 12.5 LY , then
there can sometimes be a slight precision errors, resulting in 8.34 LY.
What is the carrier flight time ? Is it 25 hours or 26 hours ?

I am also avoiding using 12.0 LY because this can get into some confusion with Scanning and HR tech distances.

If there is any sort of precision rounding mistake, then it could be misinterpreted as 12.001 LY.
That can become Scanning 11 and HR 10, not the hoped for Scanning 10 and HR 9.

Known problems :

These maps will still have very small rounding concerns, so I am unable to help you determining which carrier will arrive first when both carriers departed at the same tick.
If you are wondering who will arrive first to become the defender at an unclaimed star, then best of luck to you, and take the initiative, because the Ruler does not show enough digits of precision. LOL Hopefully small potatoes.

Stars coordinates
#2

EDIT updated map ID.

These coordinates are for
16 player map 16L , 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

[[19.5068,-10.7387],[13.3068,0.0000],[25.7068,0.0000],[19.5068,10.7387],[10.7387,19.5068],[0.0000,13.3068],[0.0000,25.7068],[-10.7387,19.5068],[-19.5068,10.7387],[-13.3068,0.0000],[-25.7068,0.0000],[-19.5068,-10.7387],[-10.7387,-19.5068],[0.0000,-13.3068],[0.0000,-25.7068],[10.7387,-19.5068]]

These coordinates below are for the same looking map, except it is
16 player map 16L , 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

[[6.9218,-3.8105],[4.7218,0.0000],[9.1218,0.0000],[6.9218,3.8105],[3.8105,6.9218],[0.0000,4.7218],[0.0000,9.1218],[-3.8105,6.9218],[-6.9218,3.8105],[-4.7218,0.0000],[-9.1218,0.0000],[-6.9218,-3.8105],[-3.8105,-6.9218],[0.0000,-4.7218],[0.0000,-9.1218],[3.8105,-6.9218]]

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Just Some Layouts
Possible Multi-player Tournament
#3

EDIT updated map ID.

These coordinates are for
24 player map 24L , 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

[[31.0000,-10.7387],[24.8000,0.0000],[37.2000,0.0000],[31.0000,10.7387],[24.8000,21.4774],[12.4000,21.4774],[18.6000,32.2161],[6.2000,32.2161],[-6.2000,32.2161],[-12.4000,21.4774],[-18.6000,32.2161],[-24.8000,21.4774],[-31.0000,10.7387],[-24.8000,0.0000],[-37.2000,0.0000],[-31.0000,-10.7387],[-24.8000,-21.4774],[-12.4000,-21.4774],[-18.6000,-32.2161],[-6.2000,-32.2161],[6.2000,-32.2161],[12.4000,-21.4774],[18.6000,-32.2161],[24.8000,-21.4774]]

These coordinates below are for the same looking map, except it is
24 player map 24L, 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

[[11.0000,-3.8105],[8.8000,0.0000],[13.2000,0.0000],[11.0000,3.8105],[8.8000,7.6210],[4.4000,7.6210],[6.6000,11.4315],[2.2000,11.4315],[-2.2000,11.4315],[-4.4000,7.6210],[-6.6000,11.4315],[-8.8000,7.6210],[-11.0000,3.8105],[-8.8000,0.0000],[-13.2000,0.0000],[-11.0000,-3.8105],[-8.8000,-7.6210],[-4.4000,-7.6210],[-6.6000,-11.4315],[-2.2000,-11.4315],[2.2000,-11.4315],[4.4000,-7.6210],[6.6000,-11.4315],[8.8000,-7.6210]]

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Possible Multi-player Tournament
Slow Gaming
#4

EDIT updated map ID.

These coordinates are for
32 player map 32L , 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

[[42.1269,-10.7387],[35.9269,0.0000],[48.3269,0.0000],[42.1269,10.7387],[37.3817,22.1948],[25.4042,25.4042],[34.1723,34.1723],[22.1948,37.3817],[10.7387,42.1269],[0.0000,35.9269],[0.0000,48.3269],[-10.7387,42.1269],[-22.1948,37.3817],[-25.4042,25.4042],[-34.1723,34.1723],[-37.3817,22.1948],[-42.1269,10.7387],[-35.9269,0.0000],[-48.3269,0.0000],[-42.1269,-10.7387],[-37.3817,-22.1948],[-25.4042,-25.4042],[-34.1723,-34.1723],[-22.1948,-37.3817],[-10.7387,-42.1269],[0.0000,-35.9269],[0.0000,-48.3269],[10.7387,-42.1269],[22.1948,-37.3817],[25.4042,-25.4042],[34.1723,-34.1723],[37.3817,-22.1948]]

These coordinates below are for the same looking map, except it is
32 player map 32L, 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

[[14.9483,-3.8105],[12.7483,0.0000],[17.1483,0.0000],[14.9483,3.8105],[13.2645,7.8756],[9.0144,9.0144],[12.1257,12.1257],[7.8756,13.2645],[3.8105,14.9483],[0.0000,12.7483],[0.0000,17.1483],[-3.8105,14.9483],[-7.8756,13.2645],[-9.0144,9.0144],[-12.1257,12.1257],[-13.2645,7.8756],[-14.9483,3.8105],[-12.7483,0.0000],[-17.1483,0.0000],[-14.9483,-3.8105],[-13.2645,-7.8756],[-9.0144,-9.0144],[-12.1257,-12.1257],[-7.8756,-13.2645],[-3.8105,-14.9483],[0.0000,-12.7483],[0.0000,-17.1483],[3.8105,-14.9483],[7.8756,-13.2645],[9.0144,-9.0144],[12.1257,-12.1257],[13.2645,-7.8756]]

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Possible Multi-player Tournament
#5

EDIT updated map ID.

These coordinates are for
64 player map 64L, 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

[[0.0000,0.0000],[12.4000,0.0000],[23.1387,-6.2000],[23.1387,6.2000],[33.8774,0.0000],[46.2774,0.0000],[52.4774,10.7387],[48.9162,22.6163],[60.9832,19.7616],[57.4220,31.6392],[55.0290,43.8061],[43.7398,48.9359],[53.8269,56.1477],[42.5377,61.2775],[31.7990,67.4775],[20.5098,62.3477],[21.7119,74.6893],[10.4227,69.5596],[-1.3106,65.5485],[-4.8718,53.6709],[-13.3775,62.6938],[-16.9387,50.8161],[-6.2000,10.7387],[-6.2000,23.1387],[-16.9387,16.9387],[-16.9387,29.3387],[-23.1387,40.0774],[-35.5387,40.0774],[-44.0444,31.0545],[-47.6056,42.9322],[-56.1114,33.9093],[-65.4518,25.7535],[-64.2496,13.4119],[-75.5388,18.5416],[-74.3367,6.2000],[-74.3367,-6.2000],[-64.2496,-13.4119],[-75.5388,-18.5416],[-65.4518,-25.7535],[-56.1114,-33.9093],[-44.0444,-31.0545],[-47.6056,-42.9322],[-35.5387,-40.0774],[-6.2000,-10.7387],[-16.9387,-16.9387],[-6.2000,-23.1387],[-16.9387,-29.3387],[-23.1387,-40.0774],[-16.9387,-50.8161],[-4.8718,-53.6709],[-13.3775,-62.6938],[-1.3106,-65.5485],[10.4227,-69.5596],[20.5098,-62.3477],[21.7119,-74.6893],[31.7990,-67.4775],[42.5377,-61.2775],[43.7398,-48.9359],[53.8269,-56.1477],[55.0290,-43.8061],[57.4220,-31.6392],[48.9162,-22.6163],[60.9832,-19.7616],[52.4774,-10.7387]]

These coordinates below are for the same looking map, except it is
64 player map 64L, 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

[[0.0000,0.0000],[4.4000,0.0000],[8.2105,-2.2000],[8.2105,2.2000],[12.0210,0.0000],[16.4210,0.0000],[18.6210,3.8105],[17.3574,8.0252],[21.6392,7.0122],[20.3755,11.2268],[19.5264,15.5441],[15.5206,17.3643],[19.0999,19.9234],[15.0940,21.7436],[11.2835,23.9436],[7.2777,22.1234],[7.7042,26.5027],[3.6984,24.6824],[-0.4651,23.2591],[-1.7287,19.0445],[-4.7469,22.2462],[-6.0105,18.0315],[-2.2000,3.8105],[-2.2000,8.2105],[-6.0105,6.0105],[-6.0105,10.4105],[-8.2105,14.2210],[-12.6105,14.2210],[-15.6287,11.0194],[-16.8923,15.2340],[-19.9105,12.0323],[-23.2248,9.1383],[-22.7983,4.7591],[-26.8041,6.5793],[-26.3775,2.2000],[-26.3775,-2.2000],[-22.7983,-4.7591],[-26.8041,-6.5793],[-23.2248,-9.1383],[-19.9105,-12.0323],[-15.6287,-11.0194],[-16.8923,-15.2340],[-12.6105,-14.2210],[-2.2000,-3.8105],[-6.0105,-6.0105],[-2.2000,-8.2105],[-6.0105,-10.4105],[-8.2105,-14.2210],[-6.0105,-18.0315],[-1.7287,-19.0445],[-4.7469,-22.2462],[-0.4651,-23.2591],[3.6984,-24.6824],[7.2777,-22.1234],[7.7042,-26.5027],[11.2835,-23.9436],[15.0940,-21.7436],[15.5206,-17.3643],[19.0999,-19.9234],[19.5264,-15.5441],[20.3755,-11.2268],[17.3574,-8.0252],[21.6392,-7.0122],[18.6210,-3.8105]]

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64 Player Map Design
New 32 player games - endgame too soon
64 Player Map Design
#6

Cool stuff and thanks for sharing the coordinates too.

BTW, if you are planning to pattern this after Madness (only ONE star/player), I highly recommend closer distances â€¦ those distances (for Scan/HR) just take too long to acquire tech for â€¦ and itâ€™s a HUGE disadvantage for the attacker to have to wait that long to hit.

Along those lines, there were some circular galaxies a while back where there were long jump between empires because the game creation algorithm didnâ€™t create any intermediate stars. I had to make an HR6 jump which was very, very, very difficult â€¦ since once the defending player sees it coming, they kill the WG and build others nearby to zip ships in. Several sets of empires had HR10 jumps that they are pretty much impossible to make unless there is collusion between 'em.

The net effect was the empires in the middle (closer jumps) were natural targets from day one â€¦ which was kinda unfair to them.

#7

The coordinates were provided so anyone may copy and paste.

The 12.4 LY coordinates were intended for random scatter maps, but could be used however anyone likes.

These coordinates may be scaled to Close = 8.2 or 8.3 LY.

These coordinates may be scaled to Far = 16.5 LY.

All coordinates are centered about the origin [0,0], so anyone with trigonometry skills may convert to [ R, Theta ] to rescale them.

I have never played a twin rings map, so I do not know how well 12.4 LY coordinates will perform.

The 4.4 LY coordinates were intended for the Madness ( One star / player ) maps, Jay or someone with high priviledges will be needed to implement them.

If you need 3.4 LY coordinates, then I can regenerate them ? Or just set the game with some additional starting Scanning or Hyperspace range.

I got lucky. These diamond patterns were able to work out exactly to 16, 24, 32, and 64 players.

I just noticed that new loop branches can be added to that 64 player map 18 players at a time.

#8

The 4.4 LY maps can also be scaled.

These coordinates may be scaled to Close = 2.9 LY.

These coordinates may be scaled to Far = 5.9 LY.

#9

OMG, these look awesome! I cant wait to try some of them out!

#10

EDIT : updated map ID.

These coordinates are for
32 player map 32D , 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

EDIT : Caution for map 32D at 12.4 LY. For the four galactic core stars, there is potentially a fourth neighbor that is 41 % ( 17.5 LY = 12.4 + 5.14 LY ) farther away, so on a random star scatter map, the fourth neighbor could reach you by capturing the additional intervening stars. This could be slightly unfair, since the other 28 empires only have three neighbors. This probably depends on how the stars are scattered in-between. Maybe that enemy needs to fight through the nearby two neighbors first, or you need a non-aggression pact, or a trusted ally to watch your back here, or you are a fearless galactic overloard and could not care less. MUHAHAHAHAH !!!

[[31.9068,-6.2000],[8.7681,0.0000],[21.1681,0.0000],[31.9068,6.2000],[33.6620,18.4752],[21.6845,21.6845],[30.4526,30.4526],[18.4752,33.6620],[6.2000,31.9068],[0.0000,8.7681],[0.0000,21.1681],[-6.2000,31.9068],[-18.4752,33.6620],[-21.6845,21.6845],[-30.4526,30.4526],[-33.6620,18.4752],[-31.9068,6.2000],[-8.7681,0.0000],[-21.1681,0.0000],[-31.9068,-6.2000],[-33.6620,-18.4752],[-21.6845,-21.6845],[-30.4526,-30.4526],[-18.4752,-33.6620],[-6.2000,-31.9068],[0.0000,-8.7681],[0.0000,-21.1681],[6.2000,-31.9068],[18.4752,-33.6620],[21.6845,-21.6845],[30.4526,-30.4526],[33.6620,-18.4752]]

These coordinates below are for the same looking map, except it is
32 player map 32D , 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

EDIT : On map 32D, the 4.4 LY map with one star per player, the fourth neighbor at the galactic core is sufficiently far away to be less of an â€śunfairnessâ€ť concern since there are no intervening stars, and requires two additional tech levels of Scanning and Hyperspace to reach directly.

[[11.3218,-2.2000],[3.1113,0.0000],[7.5113,0.0000],[11.3218,2.2000],[11.9446,6.5557],[7.6945,7.6945],[10.8058,10.8058],[6.5557,11.9446],[2.2000,11.3218],[0.0000,3.1113],[0.0000,7.5113],[-2.2000,11.3218],[-6.5557,11.9446],[-7.6945,7.6945],[-10.8058,10.8058],[-11.9446,6.5557],[-11.3218,2.2000],[-3.1113,0.0000],[-7.5113,0.0000],[-11.3218,-2.2000],[-11.9446,-6.5557],[-7.6945,-7.6945],[-10.8058,-10.8058],[-6.5557,-11.9446],[-2.2000,-11.3218],[0.0000,-3.1113],[0.0000,-7.5113],[2.2000,-11.3218],[6.5557,-11.9446],[7.6945,-7.6945],[10.8058,-10.8058],[11.9446,-6.5557]]

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Possible Multi-player Tournament
#11

Other map designs are possible, but they do not come out into the 16, 24, 32, 64 players constrained in NP2.

#12

EDIT : Jay has named this the â€śxjhdexters-quad_flowerâ€ť map.

EDIT : updated map ID.

These coordinates are for
64 player map 64D, 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

EDIT : Caution for map 64D and at 12.4 LY. For the four galactic core stars, there is potentially a fourth neighbor that is 41 % ( 17.5 LY = 12.4 + 5.14 LY ) farther away, so on a random star scatter map, the fourth neighbor could reach you by capturing the additional intervening stars. This could be slightly unfair, since the other 28 empires only have three neighbors. This probably depends on how the stars are scattered in-between. Maybe that enemy needs to fight through the nearby two neighbors first, or you need a non-aggression pact, or a trusted ally to watch your back here, or you are a fearless galactic overloard and could not care less. MUHAHAHAHAH !!!

[[31.9068,-6.2000],[8.7681,0.0000],[21.1681,0.0000],[31.9068,6.2000],[42.6456,12.4000],[44.9731,24.5796],[54.3572,16.4741],[56.6847,28.6537],[56.2323,41.0455],[44.2548,44.2548],[53.0229,53.0229],[41.0455,56.2323],[28.6537,56.6847],[24.5796,44.9731],[16.4741,54.3572],[12.4000,42.6456],[6.2000,31.9068],[0.0000,8.7681],[0.0000,21.1681],[-6.2000,31.9068],[-12.4000,42.6456],[-24.5796,44.9731],[-16.4741,54.3572],[-28.6537,56.6847],[-41.0455,56.2323],[-44.2548,44.2548],[-53.0229,53.0229],[-56.2323,41.0455],[-56.6847,28.6537],[-44.9731,24.5796],[-54.3572,16.4741],[-42.6456,12.4000],[-31.9068,6.2000],[-8.7681,0.0000],[-21.1681,0.0000],[-31.9068,-6.2000],[-42.6456,-12.4000],[-44.9731,-24.5796],[-54.3572,-16.4741],[-56.6847,-28.6537],[-56.2323,-41.0455],[-44.2548,-44.2548],[-53.0229,-53.0229],[-41.0455,-56.2323],[-28.6537,-56.6847],[-24.5796,-44.9731],[-16.4741,-54.3572],[-12.4000,-42.6456],[-6.2000,-31.9068],[0.0000,-8.7681],[0.0000,-21.1681],[6.2000,-31.9068],[12.4000,-42.6456],[24.5796,-44.9731],[16.4741,-54.3572],[28.6537,-56.6847],[41.0455,-56.2323],[44.2548,-44.2548],[53.0229,-53.0229],[56.2323,-41.0455],[56.6847,-28.6537],[44.9731,-24.5796],[54.3572,-16.4741],[42.6456,-12.4000]]

These coordinates below are for the same looking map, except it is
64 player map 64D , 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

EDIT : On map 64D, the 4.4 LY map with one star per player, the fourth neighbor at the galactic core is sufficiently far away to be less of an â€śunfairnessâ€ť concern since there are no intervening stars, and requires two additional tech levels of Scanning and Hyperspace to reach directly.

[[11.3218,-2.2000],[3.1113,0.0000],[7.5113,0.0000],[11.3218,2.2000],[15.1323,4.4000],[15.9582,8.7218],[19.2880,5.8457],[20.1139,10.1674],[19.9534,14.5645],[15.7033,15.7033],[18.8146,18.8146],[14.5645,19.9534],[10.1674,20.1139],[8.7218,15.9582],[5.8457,19.2880],[4.4000,15.1323],[2.2000,11.3218],[0.0000,3.1113],[0.0000,7.5113],[-2.2000,11.3218],[-4.4000,15.1323],[-8.7218,15.9582],[-5.8457,19.2880],[-10.1674,20.1139],[-14.5645,19.9534],[-15.7033,15.7033],[-18.8146,18.8146],[-19.9534,14.5645],[-20.1139,10.1674],[-15.9582,8.7218],[-19.2880,5.8457],[-15.1323,4.4000],[-11.3218,2.2000],[-3.1113,0.0000],[-7.5113,0.0000],[-11.3218,-2.2000],[-15.1323,-4.4000],[-15.9582,-8.7218],[-19.2880,-5.8457],[-20.1139,-10.1674],[-19.9534,-14.5645],[-15.7033,-15.7033],[-18.8146,-18.8146],[-14.5645,-19.9534],[-10.1674,-20.1139],[-8.7218,-15.9582],[-5.8457,-19.2880],[-4.4000,-15.1323],[-2.2000,-11.3218],[0.0000,-3.1113],[0.0000,-7.5113],[2.2000,-11.3218],[4.4000,-15.1323],[8.7218,-15.9582],[5.8457,-19.2880],[10.1674,-20.1139],[14.5645,-19.9534],[15.7033,-15.7033],[18.8146,-18.8146],[19.9534,-14.5645],[20.1139,-10.1674],[15.9582,-8.7218],[19.2880,-5.8457],[15.1323,-4.4000]]

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64 Player Map Design
#BRINGBACK64! (64 Game Resurrection Petition)
64 Player Map Design
64 Player Map Design
New Random 64 Player map generator
#14

Is it possible to generate these for fewer than 16 players, or post the code used to generate them?

Thanks!

Custom Cluster Map Designs
#15

Uploaded one MS Excel 2010 file for the first four L-series maps.

Will upload another Excel file for the other two maps soon.

I am also working on another map design for 24 and 64 players.
I do not yet know whether the aesthetics and distances will come out right.

I believe maps with less than 16 players would violate the three neighbors rule.

#16

@JayKyburz I didnâ€™t realize you could use floating point numbers for the coordinates, has that always been possible?!?

#17

I think so. I just parse what is received as a json array.

#18

So when we gonna try one of these out?

#19

Start a game anytime. Just copy the coordinates listed for the map that you like, and paste them into the Custom Galaxy text box for the Custom Galaxy Type.

I do not know how to make a galaxy with one star per player.

I have uploaded one MS Excel 2010 file for the two D-series maps.

I am trying to design some more maps.

#20

These coordinates are for
32 player map 32J , 12.4 LY , every home star and empire has three neighboring empires
coordinates are centered about the origin [0,0]

[[-5.3694,0.0000],[5.3694,6.2000],[5.3694,-6.2000],[16.1081,0.0000],[28.5081,0.0000],[-28.5081,6.2000],[-17.7694,0.0000],[-28.5081,-6.2000],[31.4369,12.0492],[33.8404,24.2140],[22.1036,20.2131],[24.5072,32.3779],[14.8286,40.1295],[4.8231,47.4540],[3.4826,35.1267],[-6.5229,42.4513],[-17.6413,36.9612],[-28.5112,30.9942],[-17.9087,24.5641],[-28.7786,18.5970],[31.4369,-12.0492],[22.1036,-20.2131],[33.8404,-24.2140],[24.5072,-32.3779],[14.8286,-40.1295],[3.4826,-35.1267],[4.8231,-47.4540],[-6.5229,-42.4513],[-17.6413,-36.9612],[-17.9087,-24.5641],[-28.5112,-30.9942],[-28.7786,-18.5970]]

These coordinates below are for the same looking map, except it is
32 player map 32J , 4.4 LY , every home star has three nearby neighbors
coordinates are centered about the origin [0,0]

[[-1.9053,0.0000],[1.9053,2.2000],[1.9053,-2.2000],[5.7158,0.0000],[10.1158,0.0000],[-10.1158,2.2000],[-6.3053,0.0000],[-10.1158,-2.2000],[11.1550,4.2755],[12.0079,8.5921],[7.8432,7.1724],[8.6961,11.4889],[5.2618,14.2395],[1.7114,16.8385],[1.2358,12.4643],[-2.3146,15.0634],[-6.2598,13.1153],[-10.1169,10.9979],[-6.3547,8.7163],[-10.2117,6.5990],[11.1550,-4.2755],[7.8432,-7.1724],[12.0079,-8.5921],[8.6961,-11.4889],[5.2618,-14.2395],[1.2358,-12.4643],[1.7114,-16.8385],[-2.3146,-15.0634],[-6.2598,-13.1153],[-6.3547,-8.7163],[-10.1169,-10.9979],[-10.2117,-6.5990]]

Uploaded one MS Excel 2010 file for this map 32J.

I am trying to make some more maps, hoping the distances would cooperate.

Possible Multi-player Tournament
#21