Well , I don’t think that is numberOne problem, but still , it exist
Selection path are by default non optimal.
By default, it propose to move my mage like this. which take 1d
When I can be faster moving him like this
I could event go threw the mountain on the left and take the road after that, it’s still 23h
I’m not very familiar with Dijkstra algorithme. but it seem’s buggy here.