@Bwaa: The initial reward you ‘roll’ is always the same, no matter how many times you claim/unclaim, but the OP is pretty spot on-you can get a specific reward from claiming a city at a specific time with a specific pop. I had no idea this was a thing lol.
I think the skull is for just if you would have normally gotten multiple reward cards in one match, tho.
Edit: Or maybe not? I just got a storm friar+human swordsman volunteers in the 1st tutorial, I could only recruit the swordsmen tho.
So if the reward would be different (due to the clock advancing or pop changing), you get both rewards instead of the dwarf skull? That’s pretty cool, if probably unintentional on the devs’ part
If the devs find it problematic, I think they’re more likely to just patch the behavior to be randomized based on real time or something. They’re usually pretty supportive of players looking for exploits like this.
Found a real good set for people looking to upgrade their Elf Decks on Swiftwind. All the cities listed in the first set are located one or two hops from your starting point, so it’s easy to farm them.
Edit: Found another really useful card on the same map.
The relinquish/claim trick is what you have to do in order to get a reward from a settlement that is under your control from the start of a scenario. You can get at max one reward from each city in a given scenario. After that you will get the boiled head
Also I would like to point out that sometimes (like 5% of the time) your card reward will change from what I have written down. I have found no explanation as to why this happens.
For example, on the second tutorial starting city, if you relinquish/claim at t0 you will end up getting mostly cowardly noble. (This helps a lot with the expansion)
But sometimes you might be getting some other cards that will allow you to save the human settlement before the enemy stack reaches it!
@dwarmin thanks for the info, that is exactly what i am looking for
tbh, I thought this was common knowledge seeing how the game has been around several months, and I also thought that the devs knew about it. First two tutorials have high scores that are all obtained thanks to knowing what spawns where.