as the interest in 1v1s has increased recently and some games end much faster than others, I came up with the idea of trying out a third tournament type for 1v1 connoisseurs (and those who may want to become ones): A relatively fast tournament with Swiss rules - the turn deadline is 28 hours.
Sign-ups will be open (at most) until October 24 (Sunday) with a maximum capacity of 16 players - so reply below if you want to reserve a seat!
Please only participate if you can commit to playing three subsequent 1v1 games for up to 17 days each and submit turns at least twice per day for the most part (see timeline and new rules further below). If you are not a Premium player, make sure you have an account with one free game slot for the tournament games until December.
For the uninitiated: 1v1s are a fun challenge for new NP2 players and veterans alike. You will face off on an epic mirrored map with no experimentation so you have the exact same starting position as your opponent. No diplomacy - instead it’s 100% strategy and game theory. It’s turn-based with only two players, so games can move along quickly.
There will be three rounds to determine the two top players of the tournament who will fight for the title of Flying 1v1 Champion in a 4th game. Each round has a time-limit (roughly 17 days) and if it hasn’t concluded in time, the tournament master (yours truly) will determine the points for the tournament based on various factors (e.g., stars, ships, wait times - see rules below). The players may decide unanimously to continue towards a clear outcome for the overall 1v1 ranking. In each subsequent round, players will play others who have similar results in the tournament so far.
- 10/24 Game links for first round
- 11/10 Deadline Round 1
- 11/28 Deadline Round 2
- 12/15 Deadline Round 3
New game links will be provided for the subsequent round after each deadline. Once game links are up, players have 72 hours to join, otherwise the game will be forfeited.
For the final game in Round 4 (only two players), the timeline can be determined by the players themselves, e.g., they may decide to only start the game after the holidays or set their own deadline.
(subject to change, though the three initial rounds are to finish before December 24 in any case)
Settings will be 28/7 style (essentially a fast-start). Important changes compared to “normal” 1v1s:
- Turn Deadline: 28 hours (instead of 48 hours)
- Random Warp Gates: Rare (instead of none)
- Home Star Distance: Medium (instead of Far)
- Natural Resources: Plentiful (instead of Standard)
- Starting Stars: 7 (instead of 1)
- Starting Ships per Star: 28 (instead of 100)
- Starting Credits: 2807 (instead of 3000)
- Starting Economy: 28 (instead of 20)
- Starting Industry: 28 (instead of 20)
- Starting Science: 7 (instead of 4)
The most important metric in this tournament is points.
- 4 points for a clear win
- 3 points for a tight win
- 2 points for a draw
- 1 point for a tight loss
- 0 points for a clear loss
In case a game does not conclude within the alotted time, it will end regardless and players will be given 0 to 4 points each by the tournament master. These things will be considered:
- Did the game surpass 28*7=196 ticks? If not, the wait times will be evaluated to make sure no player stalled the game.
- Is there a clear leader in stars? If one player has 60+% of stars, they will be awarded a clear win.
- Otherwise all other stats will be evaluated to determine 0 to 4 points for a player.
If players are awarded 1 to 3 points each, they may decide unanimously to continue their game (irregardless of the tournament standings) to pursue a definite outcome or until star counts stay the same for 96 ticks. If they decide not to continue, the respective result will be given a weight of only 50% in the 1v1 tournament rankings.
While points are the primary focus, Buchholz scores, number of wins and rank will be deployed to determine a definite ranking of all participating players after each round.
Any feedback on this new format is also always welcome.