Problem I’m running into is small windows of opportunity to get a vital power activated, or just confusion where the zombies are ultimately heading. Case in point:
Saturday night I’m playtesting Watering Hole with BlightedPea. We got a bad RNG and had a Necromancer assault 2 Giant Mounds and raise a 20-40k Giant horde. I’m rushing a Hound Master up there because we are utterly hosed if that horde reaches any other settlements. The horde is equidistant from 3 other settlements. They’re all 2 hexes away in the same general direction. The horde movement prediction is only up to one hex ahead. My strategy changes drastically depending on which settlement they target.
I did the math and the Most Optimized play involved logging in at the exact moment they reached the next point and either 1)see where they’re heading next or 2)being able to use the Hound Master’s 1-league range power on them for the split-second they were in range… which was 4:30 AM on Easter Sunday.
I was not happy.
Then there was a mistake where I thought they took the quickest path as a tiebreaker with equidistant settlements… only to wake up the next morning and realize they were heading for the hardest-to-reach settlement, which completely FUBARed my plans. And I couldn’t Hound Master them for the split second they were within range because I didn’t wake up at 4:30. I had to salvage that by blowing most of my Valor & several Coins to draw a Wizard for extra crowd-control. I wasn’t happy.
And then apparently the horde split up in different directions after getting "You Shall Not Pass’ed due to Bugs, at which point I threw up my hands and admitted I had no idea HTF the zombie AI in this game was supposed to work.
The whole “not knowing when/where the zombies are moving until they actually start moving” RNG is extremely aggravating because it often limits how far you can plan ahead to 6-8 hours, and because the optimal way of gathering intel is brute force “refresh the game every 10 minutes until they begin moving”.
A good Order Queue system for BotI would require at least 5 things:
- Certain knowledge of a zombie horde’s next target and when they’ll
start moving towards it. Their exact force when they move out is
optional & less important. If players don’t have that, Optimized
Play will always involve brute force “refresh game every 10 minutes
for best intel”.
- Queuing up Claiming settlements. You flag a
settlement to be claimed, the Valor for it is set aside into a
Reserve Pool, and your first unit that crosses it auto-Claims it.
- Queuing up training. Set aside the Gold required into a Reserve
Pool. (Shouldn’t be necessary for deployments.)
- Setting up a waypoint for newly-trained units from Settlement X to automatically
head to. (Once again, shouldn’t be necessary for deployments.)
- Queuing up ability use the moment the targeted horde gets into
range. Set aside the Mana required into a Reserve Pool.
My goal is letting someone play optimally 95% of the time just by checking in once every 12 hours.