I’ve noticed that the difference between NP games and Conquer Club games is that you’ll have mass alliances of a majority of players in NP (3v2, 5v3, etc.) where players don’t seek to win but instead seek to be 2nd or 3rd.
This of course makes the game incredibly boring as it relies on mass alliances at the start of the game rather than actual skill.
I’d like to suggest that there be a setting where 90%-100% of stars are needed for victory. I’ve noticed the max is currently 66%. There should be lies, betrayal, ever shifting alliances, etc instead of the set in stone alliances we currently have. Thats what makes games interesting. Mass alliances drain the fun from games.