Continuing the discussion from User Script Extensions:
Currently, there are only a few pieces of data that can be retrieved historically. The intel graphs give access to every 6 ticks worth of player data. The stats on these begin dropping off as the game progresses and they don’t contain star ownership.
As an example of game progression, I’ve been following the progress of a game here: http://triton.mmoverdose.com/game/5149167259222016
Example of a game being recorded from the beginning:
Both are missing several ticks worth of data. More recently, we start to gather more, but there’s still some blanks spots where the automated script failed.
After two weekends worth of work, this stat collection works much in the same way that Qwerty and Dysp’s stat collectors do, with a few easy to use enhancements. There’s still some more fine tuning of controls required here, but some quick actions include:
Advance to the previous and next ticks:
← and →
advance to the first and last ticks:
[shift] ← and [shift] →
Switch between infrastructure and technology views
At this time, the views really only work with 8 player games. It should still record games with more people. It just looks broken for the moment and future refinements should resolve that.