Me and some friends were discussing for quite some time about how nice it would be to have guilds here on NP2. And by guilds I mean fixed teams, with status not only for the players but also for the teams. Then I came up with the idea to organize this and how this could be done. So there we go:
How will it work?
I will keep, organize and publicly display data about the guilds. Players will send commands to tritonguilds@gmail.com, and I will read and compute these commands. I will also check the matches and enforce the rules. All data will be available at NP2-Guilds - Google Sheets
Guilds
Every guild must have a name, and a maximum of 8 members. Each player may be part of only one guild (at a time). The player who creates the guild will be it’s leader, and will speak on behalf of the guild. The leader can manage the member list and set matches, but any 3 members together can overrule the leader if they wishes so.
Matches
Guilds may set matches by any means they like, but to be a valid guild-match it will have to obey some rules:
- All players has to use the guild name as part of it’s Alias. They can use some nickname or abbreviation if this is notified to all other guilds before the match starts. The Alias for the players of each guild must have the same pattern.
- The number of players must be the same for all guilds on one match.
- The minimum number of players per guild on one match is 3.
- No extra anonymity allowed.
To avoid problems, I should be notified of the match very early, even before the beginning if possible. I must be notified when the match ends, so I can validate it.
The default goal of a match for a guild is to end the match with the winning player. Any other imaginable goal is accepted, but in this case since I may have no means of validating if the goal was reached, the result will only be computed if all guilds recognizes the winner.
In the case a match that has a different goal finishes by having a winning player (by the standard game goal) it will be computed as a draw, unless at the match notification it is clear that this should be computed otherwise.
Ratings
I will keep an ELO rating for the guilds and players.
For the guild, it will consider only if it won the match, positions will not have any influence. For the players, it will consider only if your guild won, again positions will not have any influence. Every guild will start with 1,000. The weight used will be 50 for each match, so if two guilds with same rating battles, the winner will receive +25 to it’s rating, and the loser will lose 25, so they will then be 50 points apart. Same goes for players.
To reward more the team-playing, there will be a “Star Rating” for the players on each guild. After the end of a match, each player may give a hidden score from 0 to 5 to the other players of his/her guild that participated on the match. Only players who send the score will have their received score computed. To really promote who made a greater effort, the score sent by one player will be normalized, so giving 5 to all colleagues will not count as 5. I suggest giving higher ratings to players who was better at communicating, organizing, role-playing, setting tactics, anticipating the enemies, sharing information, executing the guild’s decisions self-sacrificing, and also had more helpful attitudes, availability and leadership. The total “Star Rating” of any player will be always a number from 0 to 5.
Players who quits or goes AFK will not receive any positive points in the ELO or Star Rating.
Sending Commands
The leader, when speaking on behalf of the guild (or a member who is overruling the leader) must use the subject GUILD (in capital letters) followed by the guild’s name, and may request to:
- Create the guild, giving his/her True Alias and optionally the True Alias of the members.
- Add members, giving the True Alias of the members to be added.
- Remove members, giving the True Alias of the members to be removed.
- Transfer leadership, giving the True Alias of the new leader. Must already be a member. (This requires the majority of the members, including the new leader.)
Guild members must use only their True Alias as subject, and may request to:
- Join a guild, giving the name of the guild. (this will only happen if the leader send your True Alias to be added too).
- Abandon a guild.
When dealing about matches, the subject must be MATCH (in capital letters) followed by the URL of the match. The leader (or overruling members) may:
- Set-up the match, giving the name of the participating guilds and the True Alias of his/her participating guild’s members. (This must be done by all participating guilds!)
- Notify about it’s ending.
- Give “Stars” to the other participating members of his/her guild, after it finished. (This may be done by any single member)
Internal affairs
The rule about overruling the leader exists because leaders may get busy in real-life and some guilds may decide their members should have more autonomy, to join a match for example. But leaders may act against some members or just be lousy or may even have their e-mail account hacked. Each guild will have their own internal rules, and if things are not good between the leader and some members, instead of abusing this overruling mechanism, the best thing to do is to abandon the guild and create another one.
The leadership should only be transferred if:
- All the members are unsatisfied with the leader.
- The leader is missing for some time.
- The leader no longer can or wants to be leader.
Disputes
Any disputes between guilds will be settled by e-mail conversations openly sent to all the members of the guilds involved. If an agreement can’t be reached, I will use my best judgement and ask help to some friends. Keep in mind that I will have very few resources to check things, and most of the time will just invalidate the match. Screen prints will not be considered as proof or evidence of anything, as they can easily be edited.