I ran into an issue yesterday where I tried to spawn a card that I thought was a Dwarf card at a Dwarf settlement, but it turned out to be a Gryphon card.
Here’s the card:
I received this card in the middle of a multiplayer game from the Tavern. I got it from a Dwarf Pack pull. Saved up enough gold, then went to spawn, and that’s when I discovered I couldn’t.
Problem is… the map we’re on, have no Gryphon nests… Face Palm
So, a few suggestions:
1-A. If a card from a Tavern “Card Pack” pull has no possible place to spawn on the map. Let the user know that “This Card will have no spawn point at all on the current map, but feel free to take the card if you want it as your pick because you want to add it to your main collection.”
This leads me to this related suggestion…
1-B. When starting a new map… and the user is building their Hero Deck. If a card will not have a possible place to spawn anywhere on the map, display a warning to the user, “This Hero Unit will not have a possible place to spawn on this map.” (This is important because one of our players loaded her deck with Elf Cards, and we’re currently on a map with no Elves in sight.)
'2. Specifically for the Gryphon Riders card… because it was obtained in a Dwarf Booster Pack, AND it DOES have a cool picture of a DWARF riding a Gryphon… perhaps some cards (like this special case) can be spawned from either Gryphon Nests, OR Dwarf Settlements. (It is a crazy high price for a unit, so maybe the cost plays into being able to spawn it from two types of locations?)
Which leads me to a related suggestion:
'3. Perhaps Maps can benefit from a new settlement type. As an example of fiction, I always liked the Council of Elrond from the Lord of the Rings. So perhaps each map could have a centralized “Council Hall” or “Alliance Lodge” or something where all types of units can be deployed. But only one player can own it, so you can either trade hands of who owns the settlement throughout the game, or a player who reallllly loves a unit type that’s not on the map can have an option to own it and spawn from it. For balance you could even set it towards the back away from the Blight front lines. (Again, just a suggestion.)
Ok I think this covers the points I wanted to make… now I gotta write a post about usability / quality of Life improvement request for the Master Builder unit. Peace!