I was trying to figure out a way to have this on a star by star basis, but I couldn’t think of a nice way to display all the future orders that wasn’t horribly cluttered, and I don’t relish the idea of losing track of where my money is being spent. I came up with this for bulk infrastructure. No carriers, hmmm… I don’t often want to build carriers on a delay except in turn based games.
With the list of delayed orders expanding as you put in more, and the orders able to be canceled or modified before they execute.
It does raise the question: if you order it to buy 1000 worth of something and you only have 500, do you ignore the rest of the order or continue trying to buy on the next tick? Late game I get a lot of credits from taking econ from stars and the latter would be interesting, but my off the cuff estimate is that that system would be harder to code in than a ‘simple’ version where if you overestimate how much cash you’ll have on hand at the time, you just won’t build as much as expected.
(I like mockups)