Ideas about defense


#1

(Diverted from a now off subject; An idea to keep Experimentation “interesting” and more balanced: about implementing a new battle system/calculator.

Baring in mind I’ve never even attempted working stuff like this out before (and it shows) this was my original attempt on the idea of a Defense Technology.

    Defence; (as if 1000 defending ships against incoming ships with level 1 weapons)

Rule = 2(D) + [(D-W)/100) * ships on star]
NOTE = [(D-W/100) * Ships on star] Will never be <0

L1 = 2(1) + [(1/100) * 1000] = 12 ships destroyed
L2 = 2(2) + [(2/100) * 1000] = 24 ships destroyed
L3 = 2(3) + [(3/100) * 1000] = 36 ships destroyed
L4 = 2(4) + [(4/100) * 1000] = 48 ships destroyed
L5 = 2(5) + [(5/100) * 1000] = 60 ships destroyed
...
L10 = 2(10) + [(10/100) * 1000] = 120 ships destroyed
...
L25 = 2(25) + [(25/100) * 1000] = 300 ships destroyed


Defence; (as if 1000 defending ships against incoming ships with level 10 weapons)

L1 = 2(1) + [(0/100) * 1000] = 2 ships destroyed
L2 = 2(2) + [(0/100) * 1000] = 4 ships destroyed
L3 = 2(3) + [(0/100) * 1000] = 6 ships destroyed
L4 = 2(4) + [(0/100) * 1000] = 8 ships destroyed
L5 = 2(5) + [(0/100) * 1000] = 10 ships destroyed
...
L10 = 2(10) + [(1/100) * 1000] = 30 ships destroyed
...
L25 = 2(25) + [(15/100) * 1000] = 200 ships destroyed

The major problem with this is that it does nothing for lower ship combat, unless you could find a away to adjust it yourselves. Like I said, this was an attempt, just didn’t know if this might spark anyone else’s suggestions! I like the idea of being able to bolster a defense, the same way you can cause destruction.


#2

I don’t understand any of the formulae you are using there.
Could you elaborate a little bit on what you are doing there?

What i did get: Let’s have thoe option for some kind of static defense on stars.

While i do not dislike that idea, we should keep in mind that a strengthening of defence will also lead to potentially more static and thus longer games.


#3

@Camelorn We are just chatting about this in response to an offhand comment about removing weapons tech. I’m not sure if @Arth was super serious or not, but I suggested combat might be simpler if you simply compared ship counts and didn’t need to factor in weapon. I’ve never liked that sometimes you need a calculator to work out who is going to win a combat.


#4

Yep. Super-Duper-Serious (it does not seem so saying like that, but it was serious - believe me).

Anyway, I don’t think that having another structure for defense is good. I prefer just a fixed bonus.