Well as per title: I’d love to help out with some updates to the game if hands on deck are needed, am experienced enough with python (it’s my job after all).
One feature I’ve always wondered if could be implemented is “custom maps”: where you provide a grayscale image and the value (taken from HSV) determines the star density (or “chance for a star to spawn”). And then (maybe) the saturation determines the average star size.
I think this would be really cool and would allow for some funkymaps, which are still random but have actual themes. Like a map consisting of 8 “lanes” feeding into a central -dense- galaxy, with a sparse outer ring that could be used later to backdoor once you have higher range.
Still random: so one time the outer ring might be viable but another time the outer ring would have so few stars it’s never viable.
I’ve made a proof of concept for this already in python that I could upload to git one day if people are interested.