In other words if multiple settlements “share” the same resource, is the plan for them both to collect their full share?
This would make sense to me from a gameplay perspective…
- Shared tiles don’t produce resources (encourage spreading out your own settlements and incentivize attacking somebody crowding you (plus gives you a way to block resource gathering by building new settlements near your enemy))
- Shared tiles produce resources, but split so that the total amount of resources they produce per turn is the max of abilities for it to be gathered, and then that amount could be split proportionally and rounded. That’s complicated, so here are some examples:
- Hamlet (1) vs. Hamlet (1): The tile can produce
max(1, 1) = 1resources with 2 resources requested, split is
(1 * (1/2)) / (1 * (1/2)) = 0.5 / 0.5and either nobody gets anything or both get 1.
- Hamlet (1) vs. Village (2): The tile can produce
max(1, 2) = 2resources with 3 resources requested, split is
(1 * (1/3)) / (2 * (2/3)) = 0.333 / 1.333so the hamlet gets nothing (rounds down to 0) and the Village gets 1 (rounds down to 1).
I think something like that would make a lot of sense (though maybe be hard to explain to new players) and encourage a lot of interesting behavior from players.